A high-performance 3D game engine developed from scratch in C++ with focus on real-time rendering and extensible architecture.
- Real-time OpenGL renderer with 3D model loading using Assimp
- C++ DLL loading for native scripting and modular development
- Integrated ImGui-based editor for real-time debugging and content creation
- Cross-platform compatibility with CMake build system
- Entity Component System architecture using EnTT
- Asset pipeline supporting common 3D formats and load caching using Assimp
Active development since 2021. The engine has been presented at KochiFOSS 2022 and continues to evolve with new rendering features and tooling improvements.
- C++17 compliant compiler
- OpenGL 4.4+ compatible graphics drivers
- CMake 3.16+