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Ducktape

A high-performance 3D game engine developed from scratch in C++ with focus on real-time rendering and extensible architecture.

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Core Features:

  • Real-time OpenGL renderer with 3D model loading using Assimp
  • C++ DLL loading for native scripting and modular development
  • Integrated ImGui-based editor for real-time debugging and content creation
  • Cross-platform compatibility with CMake build system
  • Entity Component System architecture using EnTT
  • Asset pipeline supporting common 3D formats and load caching using Assimp

Development Status:

Active development since 2021. The engine has been presented at KochiFOSS 2022 and continues to evolve with new rendering features and tooling improvements.

Build Requirements:

  • C++17 compliant compiler
  • OpenGL 4.4+ compatible graphics drivers
  • CMake 3.16+

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