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Unity Inverse Kinematics made easy

C# 424 78 Updated Jun 23, 2023

A curated list of Multiplayer Game Network Programming Resources

C 8,237 521 Updated Jul 7, 2025

FullBodyIK for Unity

C# 208 36 Updated Mar 14, 2018

A game/tech demo of refractive abberation.

Rust 16 1 Updated Sep 25, 2025

Implementation of the Lorenz Mie theory in C++.

C++ 3 1 Updated Jun 2, 2024

Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.

C++ 634 116 Updated Jan 18, 2018

An animation plugin based on Playables API

ShaderLab 139 11 Updated Mar 30, 2024

Information about procedural city generation

TeX 156 15 Updated Nov 12, 2020

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 395 21 Updated Dec 14, 2024

Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision

C 341 44 Updated May 12, 2016

POC for changing Windows sRGB -> scRGB gamma by patching DWM shaders

C 48 4 Updated Sep 26, 2024

Modern C++14 library for the development of real-time graphical applications

C++ 1,756 194 Updated Mar 10, 2020

This editor allows editing 2D tangent fields and rendering in real-time the anisotropic appearance defined by such fields.

C++ 23 3 Updated Mar 3, 2025

Trying out D3D12 and building a central base for future native graphics tests.

C# 2 1 Updated Sep 3, 2025

A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores

C# 947 65 Updated Nov 3, 2025

A Realistic Skybox for A Frame! :D

JavaScript 73 7 Updated May 6, 2024

Code of OuelletConvexHull and its workbench for CodeProject article

C# 36 7 Updated Mar 12, 2018

The public CGAL repository, see the README below

C++ 5,609 1,496 Updated Nov 5, 2025
C++ 154 16 Updated Feb 5, 2025

Cross-platform OpenGL demos

C 167 28 Updated Feb 14, 2023

C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing Techniques

C++ 90 9 Updated May 12, 2023

various post-processing effects for Unity

C# 49 11 Updated Apr 24, 2019

Flax Engine – multi-platform 3D game engine

C# 6,462 632 Updated Oct 30, 2025

Simple Poisson-like distribution generator for various rendering scenarios and sampling (disk, square, grid, repeating grid)

Python 90 7 Updated Feb 20, 2024

my dx12 playground

C++ 583 82 Updated Feb 1, 2023

Implementation of the paper Real-time Volumetric Cloudscapes by Andrew Schneider, given in GPU pro 7

C 28 2 Updated Oct 31, 2020

Just a list of references for 3D programming

104 8 Updated Jul 5, 2021

A C++ Microfacet BRDF Fitting and Rendering Library

C++ 122 15 Updated Jun 7, 2023
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