The Pool Manager helps reuse objects that show up often, instead of creating and destroying them each time.
Creating and destroying objects, like projectiles or explosions, can be slow and cause issues such as making the game slow or laggy when done frequently.
The Pool Manager alleviates these problems by maintaining a pool of objects. Instead of creating and destroying objects all the time, the Pool Manager keeps these objects for reuse. This strategy improves the smoothness of the game.
Detailed documentation about the Pool Manager can be found here.
Check out our Release page for two sample projects showcasing the Pool Manager, one with blueprints and another in C++.
Also, explore this game project repository to view the Pool Manager in action.
- 🎉 Initial public release on Unreal Engine 5.2
This is an open-source project and we encourage you to contribute. If you encounter any bugs or if you have any feature requests, please file an issue in the GitHub repository.
This project is licensed under the terms of the MIT license. See LICENSE for more details.
We hope you find this plugin useful and we look forward to your feedback and contributions.