DxCraft is a work in progress Minecraft clone made in C++17 and DirectX11
- Chunk meshing
- Block Texturing
- Block placing/destruction
- Collision
- Player physics
- Meshing non cube elements
- Frustum culling
- Metadata system
- Plants/trees
- Biomes
- Dynamic world generation
First of all, I have to thank ChiliTomatoNoode and his C++ 3D DirectX Programming tutorials. A lot of my DirectX/Win32 knowledge came directly from him and I thank him a lot for making those tutorials.
Secondly, I thank a lot of people on Discord servers that helped me with stuff when I got stuck, specially since I had some issues that I would have still been stuck on if I havent had help from those people
Artwork in this game and Minecraft trademark are in sole ownership of Mojang AB and I do not share any association with the company
This repository and it's contents are licensed under the MIT License.