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DxCraft

DxCraft is a work in progress Minecraft clone made in C++17 and DirectX11

To-do list

  • Chunk meshing
  • Block Texturing
  • Block placing/destruction
  • Collision
  • Player physics
  • Meshing non cube elements
  • Frustum culling
  • Metadata system
  • Plants/trees
  • Biomes
  • Dynamic world generation

Thanks to

First of all, I have to thank ChiliTomatoNoode and his C++ 3D DirectX Programming tutorials. A lot of my DirectX/Win32 knowledge came directly from him and I thank him a lot for making those tutorials.

Secondly, I thank a lot of people on Discord servers that helped me with stuff when I got stuck, specially since I had some issues that I would have still been stuck on if I havent had help from those people

Third party libraries used

Legal note

Artwork in this game and Minecraft trademark are in sole ownership of Mojang AB and I do not share any association with the company

License

This repository and it's contents are licensed under the MIT License.

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Minecraft clone made with DirectX11

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