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Personal experimental project to implement clustered shading with WebGPU.
A collection of awesome Odin libraries, bindings, software and resources ๐งโโ๏ธ
Staging repo for development of native port of TypeScript
Fair-code workflow automation platform with native AI capabilities. Combine visual building with custom code, self-host or cloud, 400+ integrations.
Open-source vector similarity search for Postgres
A native, user-mode, multi-process, graphical debugger.
Hyprland is an independent, highly customizable, dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
MCP to control your Chrome window via extension. Runs Playwright code in a stateful sandbox.
Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy different states.
Behaviour trees for bevy, with on-demand entity spawning for task nodes.
An extensive node suite that enables ComfyUI to process 3D inputs (Mesh & UV Texture, etc) using cutting edge algorithms (3DGS, NeRF, etc.)
An RPC framework for Rust with a focus on ease of use.
A top down, fast paced, objective based, PvP game, written in Rust, using the Bevy game engine.
Backend agnostic motion graphics creation framework.
๐ Hanabi โ a GPU particle system plugin for the Bevy game engine.
ECS-friendly ldtk plugin for bevy, leveraging bevy_ecs_tilemap
A tilemap rendering crate for bevy which is more ECS friendly.