This is a fork of the C# version of Brackeys first Godot project with an added basic multiplayer implementation ported from https://github.com/BatteryAcid/first-game-in-godot/.
Uses MultiplayerSynchronizer, MultiplayerSpawner, and RPCs to sync player position, animation, and the moving platform in the game.
- Multiplayer tutorial (GDScript): https://youtu.be/V4a_J38XdHk
- Brackeys tutorial (GDScript): https://www.youtube.com/watch?v=LOhfqjmasi0
- In the editor, go to Debug > "Customize Run Instances..."
- Enable Multiple Instances should be checked.
- Change the number of instances to 2.
- Click the "OK" button.
- Run the project.
- From one of the instances, click "Host New Game".
- From another instance, click "Join as Player 2".