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Brackeys First Game in C# with Basic Multiplayer

This is a fork of the C# version of Brackeys first Godot project with an added basic multiplayer implementation ported from https://github.com/BatteryAcid/first-game-in-godot/.

Uses MultiplayerSynchronizer, MultiplayerSpawner, and RPCs to sync player position, animation, and the moving platform in the game.

Local Testing

  • In the editor, go to Debug > "Customize Run Instances..."
    • Enable Multiple Instances should be checked.
    • Change the number of instances to 2.
    • Click the "OK" button.
  • Run the project.
  • From one of the instances, click "Host New Game".
  • From another instance, click "Join as Player 2".

About

This is a fork of the C# version of Brackeys first Godot project with an added basic multiplayer implementation ported from https://github.com/BatteryAcid/first-game-in-godot/.

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  • C# 100.0%