Starred repositories
Objective-C Runtime Browser, for Mac OS X and iOS
The Compute Library is a set of computer vision and machine learning functions optimised for both Arm CPUs and GPUs using SIMD technologies.
Samples for CUDA Developers which demonstrates features in CUDA Toolkit
HIP: C++ Heterogeneous-Compute Interface for Portability
A tool and a library for bi-directional translation between SPIR-V and LLVM IR
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D gam…
A retargetable MLIR-based machine learning compiler and runtime toolkit.
High-Performance Rendering Framework on Stream Architectures
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
Godot Engine – Multi-platform 2D and 3D game engine
A game engine with an emphasis on real-time cutting-edge solutions
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
A utility library for application developers to sample Arm Immortalis GPU or Arm Mali GPU performance counters.
KlayGE is a cross-platform open source game engine with plugin-based architecture.
KTX (Khronos Texture) Library and Tools
Shader playground website for exploring HLSL, GLSL, SPIR-V compilers
A library that enables dynamically rebinding symbols in Mach-O binaries running on iOS.
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Skia is a complete 2D graphic library for drawing Text, Geometries, and Images.
An open-source C++ library developed and used at Facebook.
A bounded multi-producer multi-consumer concurrent queue written in C++11
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
A high performance Swift library for GPU-accelerated image/video processing based on Metal.