Tags: blablaalb/Mirror
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fix: Don't call FinishLoadScene when customHandling (MirrorNetworking… …#2794) * fix: Don't call FinishLoadScene when customHandling FinishLoadScene will be called from `UpdateScene` if `loadingSceneAsync != null && loadingSceneAsync.isDone` and it's the responsibility of the user in their custom handler to assign `loadingSceneAsync` to something to block FinishLoadScene until that completes. * Update Assets/Mirror/Runtime/NetworkManager.cs Co-authored-by: vis2k <[email protected]>
fix: Prevent m_AssetId set to empty string (MirrorNetworking#2766) * fix: Prevent m_AssetId set to empty string Fixes: MirrorNetworking#2765 Checks path for empty string before assigning to `m_AssetId`. I left commented debug logs in place from testing, which was setting `NetworkIdentity.ServerOnly` on and off both in normal edit mode and prefab edit mode. In either mode, OnValdidate fires 4 times, and two of those try to set an empty string to `m_AssetId`. * Changes as requested * Update Assets/Mirror/Runtime/NetworkIdentity.cs * Update NetworkIdentity.cs Co-authored-by: vis2k <[email protected]>
fix: Telepathy V1.8 [2021-06-02] - fix: Do not set timeouts on listener (fixes MirrorNetworking#2695) - fix: MirrorNetworking#104 - ReadSafely now catches ObjectDisposedException too
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