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FUSE

this project is a submission to the Ludum Dare 49 Compo, that or a complete failure.

IDEAS

Theme: unstable

definition

Tending strongly to change

Not constant; fluctuating

  • tile-based 2d game, cracking/shaking tiles, that get destroyed
  • falling left/right, have to actively balance (or anything that you need to actively rebalance)
  • building something that you have to maintain
  • reaction based game + decision between maintaining and expanding?
  • tricky towers?

final? idea:

tile-based 2d game, rougly linear straight line forward procedurally generated enemies continuous movement turret rooted enemies that shoot bullet-hell projectiles at the player dash not instant death?

Rendering the player

  • particle positions and sizes determined by a SSBO that gets modified by a compute shader
  • render normal -1..1 VAO instanced
  • fragment shader does magic

Menus

views

  • main menu
  • tutorial

buttons

  • play
  • tutorial
  • quit

TODO

  • render/store tiles in a queue
  • move player
  • start destroying tiles when standing on them
  • render player/hp bar
  • render enemies on ground
  • add projectiles/do collision
  • enemy spawning
  • add fraction of player vel to particle velocities
  • sounds
  • more burning/blending
  • add enemies "rooted" to ground
  • score
  • wall enemy
  • menus
  • dash
  • more enemies
  • fix relative sounds?
  • ???
  • win jam

About

LD49 entry FUSE, an endless scroller bullet hell with some pretty fire effects.

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