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Blackjack

♠️♥️♣️♦️ Welcome to "Blackjack by Womack" ♠️♥️♣️♦️

What the game looks like:

Getting started:

The objective of the game is to beat the dealer by getting a card count (total of card face values) as close to 21 (exactly 21 is best). It is up to each individual player if an ace is worth 1 or 11. Face cards are 10 and any other card is its "pip" value.

At any given time, if a player is unsure of what to do they can leverage "the book" to determine what statistically is the best move. Click here to see table.

Technologies Used:

  • HTML
  • CSS
  • JavaScript

Project Goals:

  • Get practice using separation of the view logic (display) and business logic (application)
  • Utilize HTML, CSSC, and JavaScript in concert to make a functional web browser game.

Pseudocode:

  • Main functions to include init/play as well as render
  • Function to execute when "hit" is needed for new cards by dealer or player
    • Needs to randomize among 52 cards
    • underlying array needs to mutate to remove exhausted cards from inital deal & hits
  • Function to determine if max of 21 is exceeded
    • 21+ = go to loss functions
    • < 21 = allow to Stand, Hit
      • if hit then repeat to " > 21 ?"
    • BONUS - allow for bet to be placed/split
  • Repeat the ability to hit essentially until user selects STAND
  • Once user stands, revert to dealer to play through their cards
  • Dealer max set to <= 17 for logic on hit/stand
    • if 16 or less, dealer hits until 17+
    • Execute new caard function
  • Once dealer has card total that's >= 17, run function that compares player vs dealer cards
  • Create alert that will notify player of win/loss
  • Button to then "Deal Again" and replay
    • This will need to restart the play/init function
    • Listener for click on this

User Stories:

Think... "As a [role], I want [feature] because [reason]"

  • When user hits play button, cards are dealt per wireframe
  • User has ability to see dealer's face up card and theirs
  • Choice to either "hit" or "stand" or "fold"
  • Dealer logic of "soft"/"hard" cards and if they need to "hit"
  • Limit of how many cards can be used to "hit" based on 21 limit
  • Comparison of user cards to dealer cards
  • Message of Win/Loss/Push to user
  • Ability to deal a new hand

Wireframe:

Resources Used:

Next Steps - Future Improvements:

  • Button that will allow access to "what the book says" to do if a player is unsure in any siutation.

  • Better CSS Styling to make the table feel more like a casino

  • Multiple player options

  • Choice between single deck, 6 deck, and other variations

  • Ability to split cards, double down, and required ante to play

  • Animations and sounds to improve user experience to be closer to casino

About

2nd Browser Game during GA - SEI

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