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Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
Physical modelling signal processing for analog tape recording
Reef helps you stay focused by blocking distracting apps, setting daily routines, and giving you insights into your screen time ā all without ads, clutter, or tracking.
A C++ library and Vamp plugin implementing the Constant-Q transform of a time-domain signal.
A huge collection of Rofi based custom Applets, Launchers & Powermenus.
š» Ghostty is a fast, feature-rich, and cross-platform terminal emulator that uses platform-native UI and GPU acceleration.
A compilation of abstractions and instruments compatible with Pure Data vanilla.
Bravura music font, reference font for SMuFL (Standard Music Font Layout)
Speech-to-text, text-to-speech, speaker diarization, speech enhancement, source separation, and VAD using next-gen Kaldi with onnxruntime without Internet connection. Support embedded systems, Andrā¦
Fast and local neural text-to-speech engine
Use Microsoft Edge's online text-to-speech service in Node.js, browsers, or any JavaScript environment WITHOUT needing Microsoft Edge or Windows or an API key
Tame the Web MIDI API. Send and receive MIDI messages with ease. Control instruments with user-friendly functions (playNote, sendPitchBend, etc.). React to MIDI input with simple event listeners (nā¦
conTorchionist: A flexible nomadic library for exploring machine listening/learning in multiple platforms, languages, and time-contexts
Lightweight inference library for ONNX files, written in C++. It can run Stable Diffusion XL 1.0 on a RPI Zero 2 (or in 298MB of RAM) but also Mistral 7B on desktops and servers. ARM, x86, WASM, RIā¦
A lightweight, portable pure C99 onnx inference engine for embedded devices with hardware acceleration support.
A self-contained high-performance WebGPU implementation on Vulkan
Wakatime server implementation & analytics dashboard
A collection of spatial audio related VST/LV2 plug-ins developed using JUCE and the Spatial_Audio_Framework