The salient SDK files to allow you to compile applications that used CTL3D to provide the 3D look & feel.
The CTL3D runtime DLLs.
My first attempt at creating a skeleton Windows application in both C and C++ that would bootstrap future applications.
This is a simple IDE for generating application HelpFile (.HLP). You create the HelpFile topics, specifying keywords etc and when you invoke the build command it generates the .RTF and .HPJ files and calls the WinHelp compiler for you. This application is unfinished.
A simple application which closes another application by sending it a WM_CLOSE. The window class name and optional title are specified in the KillApp.ini file.
This application delivers emails to users' mailboxes on a NetWare 3.x server, where the emails have been downloaded to a single folder using something like KA9Q or WinPMail. It is configured using an .ini file, where you can set the incoming mail folder, mail server name and any aliases. This requires nwcalls.h and nwcalls.lib from the NetWare SDK to build it.
This library (.DLL) provides an API for drawing on a Monochrome Display Adapter. These were often used as a secondary display on which you ran a debugger, such as CodeView.
My first attempt at a resource monitor that targets a secondary monochrome display adapter. This was later refactored into MDALIB and RSCMON.
A 32-bit version of the monochrome resource monitor that uses the MDADEBUG DLLs to wrie to the display adaptor.
The sample application for MDALIB which shows the current system resource usage on a secondary monochrome display.
This is a simple tool for keeping track of the hours you spend at work on various projects. You clock in and out during the day and associate a short phrase with each block of work. At any time you can run a report which shows your hours grouped by week, month or task and it sums them up based on the grouping. The report can be viewed, printed or saved to a file or the clipboard. I wrote it whilst contracting.
A skeleton dialog based application and SDI based application for building new 16-bit applications using my Windows C++ Library.
This is the core library that some of my applications rely on to provide the basic C++ classes to wrap the WIN16 API. It is my equivalent of the MFC library.
Chris Oldwood
28th June 2014