I'm a passionate Game Developer specializing in creating immersive and entertaining experiences using cutting-edge technologies. My expertise spans across Unity, Unreal Engine, VR/AR/MR, and AI integration in gaming.
- ๐ฏ Currently working on: pixel-art videogame Sena
- ๐ฑ Learning: Advanced ML.Agents and neural networks for game AI
- ๐ก Passionate about: Creating games that make people laugh, think, and feel amazed
- ๐ฎ Fun fact: I believe the best games come from the craziest ideas!
const christianGalindo = {
pronouns: "He/Him",
location: "Colombia ๐จ๐ด",
currentFocus: "AI-Powered Game Development",
gameEngines: {
primary: ["Unity 3D", "Unreal Engine"],
experience: "1+ years"
},
programming: {
expert: ["C#", "JavaScript", "TypeScript"],
proficient: ["Python", "PHP", "C++"],
learning: ["Rust", "Go"]
},
specializations: {
xr: ["VR", "AR", "MR"],
ai: ["ML.Agents", "Neural Networks", "Procedural Generation"],
graphics: ["Shader Programming", "3D Modeling", "Pixel Art"]
},
tools: {
modeling: ["Blender", "Maya"],
version_control: ["Git", "Perforce"],
cloud: ["AWS", "Firebase", "Docker"],
databases: ["MongoDB", "MySQL", "SQLite"]
},
architecture: [
"Serverless Gaming Backend",
"Multiplayer Game Systems",
"Cross-Platform Development"
]
};** MARSLABS ** - A surreal adventure where AI NPCs learn from player behavior
- Tech Stack: Unity, ML.Agents, C#, Firebase
- Features: Dynamic storytelling, AI companions, procedural world generation
- Status: Alpha testing phase
- Timeline: Beta release 2026
MindBend VR - Reality-bending puzzle game for VR platforms
- Platforms: Meta Quest.
Chaos Arena - Fast-paced multiplayer battle royale with unique mechanics
- Tech: Unity Netcode, AWS GameLift
๐ Coding Time Distribution
๐ฎ Game Development 12 hrs 30 mins โโโโโโโโโโโโโโโโโ 65.2%
๐ค AI/ML Integration 4 hrs 15 mins โโโโโโโโโโโโโโโโโ 22.1%
๐ Web Development 2 hrs 30 mins โโโโโโโโโโโโโโโโโ 13.0%
๐ Learning/Research 1 hr 45 mins โโโโโโโโโโโโโโโโโ 9.7%
๐ป Languages This Week
C# 8 hrs 20 mins โโโโโโโโโโโโโโโโโ 43.5%
Python 3 hrs 45 mins โโโโโโโโโโโโโโโโโ 19.6%
JavaScript 2 hrs 50 mins โโโโโโโโโโโโโโโโโ 14.8%
HLSL 2 hrs 10 mins โโโโโโโโโโโโโโโโโ 11.3%
TypeScript 1 hr 30 mins โโโโโโโโโโโโโโโโโ 7.8%
Markdown 35 mins โโโโโโโโโโโโโโโโโ 3.0%
- ๐ฅ Unity developer generation - Advanced Unity Development
- ๐๏ธ Game Jam participant - cococode Game Jam 2025
- ๐ Top Contributor - Sena videogames program
- ๐ฑ Apps Published: 1 mobile games, beta
- ๐ฏ Open Source: 15 repositories, 10+ stars
| ๐จ Creative Vision | ๐ค AI Integration | ๐ฎ Player Experience |
|---|---|---|
| Unique art styles & narratives | Smart NPCs that adapt & learn | Intuitive controls & feedback |
| Procedural world generation | Dynamic difficulty adjustment | Accessibility-first design |
| Immersive sound design | Behavioral pattern recognition | Cross-platform compatibility |
- Q2 2026: Launch "MarsLabs" beta
- Q3 2026: Expand VR portfolio with 2 new titles
- Q4 2026: Speak at conference
- 2026: Establish indie game studio focused on AI-driven experiences
I love connecting with fellow developers, gamers, and creative minds!
๐ฌ Want to chat about: Game development, AI in gaming, VR experiences, or just say hi!
๐ฎ Looking for: Collaborators, beta testers, and feedback on my crazy game ideas
๐ Available for: Freelance projects, game jams, and speaking opportunities
- Email: [[email protected]]
- Discord: @khristhihan
- LinkedIn: [https://www.linkedin.com/in/cristian-jose-galindo-casta%C3%B1eda-unity-developer/]
- Portfolio: [https://christiangalindo1118.github.io/PortfolioKhrisUnityDeveloper/]
"There are two ways to write error-free programs; only the third one works" - Christian's Law of Programming
This README is automatically updated with my latest coding stats and project progress!