Gravi is an open-source non-linear raytracing engine built in C++, leveraging Qt and Pixar’s Universal Scene Description (USD).
📖 Read the Documentation & Guide for more details.
⬇️ Download Gravi v1.0.0 and try it out yourself!
- 🚀 C++ Qt Application — Combines Qt with a USD viewport inside a native C++ application.
- 🧩 Custom USD Schemas — Includes purpose-built USD schemas for advanced rendering.
- 🎥 USD Hydra Render Delegate —
hdGravican be loaded into any DCC (Digital Content Creation tool) for rendering.
Experience Gravi in action:
tutorial.mp4
📦 Get the latest version from the Release Page.
Gravi was created by Christopher Hosken for the
Computing for Graphics and Animation course at Bournemouth University.
- 📧 Email: [email protected]
- 🔗 LinkedIn: christopher-hosken