Note: Currently updating!
- Phaser.IO
- Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
 - http://phaser.io/
 - https://phaser.io/examples
 - https://github.com/photonstorm/phaser
 
 - PIXI.js
- Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback
 - http://pixijs.com/
 - https://pixijs.github.io/examples/
 - https://github.com/pixijs/pixi.js
 
 - PIXI-Particles
- A particle system for PixiJS.
 - http://pixijs.github.io/pixi-particles/docs/
 - https://github.com/pixijs/pixi-particles
 
 - Three.js
- A JavaScript 3D Library which makes WebGL simpler.
 - https://threejs.org/
 - https://github.com/mrdoob/three.js/
 
 - WhiteStorm.js
- Super-fast 3D framework for Web Applications & Games. Based on Three.js
 - https://github.com/WhitestormJS/whitestorm.js
 - https://whs-dev.surge.sh/examples/
 
 - Babylon.js
- Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
 - http://www.babylonjs.com/
 - https://github.com/BabylonJS/Babylon.js
 
 - Panda.js
- Free HTML5 game engine for mobile and desktop with Canvas and WebGL rendering.
 - http://www.pandajs.net/
 - http://www.pandajs.net/demos/
 - https://github.com/ekelokorpi/panda-engine
 
 - Melon.js
- A fresh & lightweight javascript game engine
 - http://www.melonjs.org/
 - https://melonjs.github.io/melonJS/
 
 - Kiwi.js
- Kiwi.js is a blazingly fast mobile & desktop browser based HTML5 game framework. It uses CocoonJS for publishing to the AppStore.
 - http://www.kiwijs.org/
 - http://www.kiwijs.org/examples/
 
 - Playground.js
- Playground.js is a framework for your javascript based games. It gives you out-of-box access to essentials like mouse, keyboard, sound and well designed architecture that you can expand to your needs.
 - http://playgroundjs.com/
 - https://github.com/rezoner/playground
 
 - Stage.js
- 2D JavaScript library for cross-platform HTML5 game development
 - http://piqnt.com/stage.js/
 - https://github.com/shakiba/stage.js
 
 - Cocos2d-x
- Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.
 - http://www.cocos2d-x.org/
 - https://github.com/cocos2d/cocos2d-x
 
 - PlayCanvas
 - Atomic Game Engine
- The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C#, JavaScript, TypeScript, and C++. It deploys natively to Windows, OSX, Android, iOS, and HTML5.
 - https://atomicgameengine.com/
 - https://github.com/AtomicGameEngine/AtomicGameEngine/
 
 - Crafty.js
- Crafty is a JavaScript game library that can help you create games in a structured way.
 - http://craftyjs.com/
 - https://github.com/craftyjs/Crafty
 
 - Goo.js
- Goo Engine is an open-source 3D engine using HTML5 and WebGL for rendering.
 - https://github.com/GooTechnologies/goojs
 - https://learn.goocreate.com/
 
 - Create.js
- A suite of modular libraries and tools which work together or independently to enable rich interactive content on open web technologies via HTML5.
 - http://createjs.com/
 - http://createjs.com/#demos
 - https://github.com/CreateJS
 
 - Easel.js
- A JavaScript library that makes working with the HTML5 Canvas element easy. The Easel Javascript library provides a full, hierarchical display list, a core interaction model, and helper classes to make working with the HTML5 Canvas element much easier.
 - http://createjs.com/easeljs
 - https://github.com/CreateJS/EaselJS
 
 - p5.js
- p5.js is a JS client-side library for creating graphic and interactive experiences, based on the core principles of Processing.
 - https://p5js.org/
 - https://p5js.org/examples/
 - https://github.com/processing/p5.js
 
 
- Keypress.js
- A robust Javascript library for capturing keyboard input
 - A keyboard input capturing utility in which any key can be a modifier key.
 - http://dmauro.github.io/Keypress/
 - https://github.com/dmauro/Keypress
 
 - Hammer.js
- A javascript library for multi-touch gestures
 - http://hammerjs.github.io/
 - https://github.com/hammerjs/hammer.js
 
 
- Socket.IO
 - Faye & Faye-Websocket
 - µWS
- µWS is one of the most lightweight, efficient & scalable WebSocket & HTTP server implementations available.
 - https://github.com/uWebSockets/uWebSockets
 
 - ws
- Simple to use, blazing fast and thoroughly tested WebSocket client and server for Node.js
 - http://websockets.github.io/ws/
 - https://github.com/websockets/ws
 
 
- Planck.js
- Planck.js is JavaScript rewrite of Box2D physics engine for cross-platform HTML5 game development.
 - http://piqnt.com/planck.js/
 - https://github.com/shakiba/planck.js
 
 - Matter.js
- A 2D rigid body physics engine for the web
 - http://brm.io/matter-js/
 - http://brm.io/matter-js/demo/
 
 - Box2d.js
- Port of Box2D to JavaScript using Emscripten
 - https://github.com/kripken/box2d.js/
 - http://kripken.github.io/box2d.js/demo/webgl/box2d.html
 
 - Ammo.js
- Direct port of the Bullet physics engine to JavaScript using Emscripten
 - https://github.com/kripken/ammo.js
 
 - Physics.js
- A modular, extendable, and easy-to-use physics engine for javascript.
 - wellcaffeinated.net/PhysicsJS/
 - https://github.com/wellcaffeinated/PhysicsJS
 
 - Cannon.js
- A lightweight 3D physics engine written in JavaScript.
 - http://www.cannonjs.org/
 - https://github.com/schteppe/cannon.js
 
 - P2.js
- JavaScript 2D physics library
 - https://schteppe.github.io/p2.js/
 - https://github.com/schteppe/p2.js
 
 - SAT.js
- A simple JavaScript library for performing 2D collision detection
 - http://jriecken.github.io/sat-js/
 - https://github.com/jriecken/sat-js
 
 
- Stats.js
- JavaScript Performance Monitor
 - https://github.com/mrdoob/stats.js
 
 - FPSMeter.js
- Sexy, fast, and themable FPS meter.
 - https://github.com/darsain/fpsmeter
 - http://darsa.in/fpsmeter/
 
 
- Howler.js
- Javascript audio library for the modern web.
 - https://github.com/goldfire/howler.js/
 - https://howlerjs.com/
 
 - Pixi-sound.js
- WebAudio API playback without any Flash shims or HTML Audio fallback
 - https://github.com/pixijs/pixi-sound
 - https://pixijs.github.io/pixi-sound/examples/index.html
 
 - Sound.js
- A JavaScript library that lets you easily and efficiently work with audio on the web.
 - http://createjs.com/soundjs
 - https://github.com/CreateJS/SoundJS
 
 
- Moment.js
- Parse, validate, manipulate, and display dates and times in JavaScript.
 - http://momentjs.com
 
 - MomentTimezone.js
- Parse and display dates in any timezone.
 - http://momentjs.com/timezone/
 
 
- Tween.js
- A JavaScript library for tweening and animating HTML5 and JavaScript properties. A simple but powerful tweening / animation library for Javascript. Part of the CreateJS suite of libraries.
 - http://createjs.com/tweenjs
 - https://github.com/CreateJS/TweenJS
 
 - Pixi-tween
- pixi-tween is a plugin for Pixi.js v3.0.8 or higher to create tween animations.
 - https://github.com/Nazariglez/pixi-tween/network
 - https://github.com/themoonrat/pixi-tween
 
 
- Preload.js
- A JavaScript library that lets you manage and co-ordinate the loading of assets. PreloadJS makes preloading assets & getting aggregate progress events easier in JavaScript. It uses XHR2 when available, and falls back to tag-based loading when not.
 - http://createjs.com/preloadjs
 - https://github.com/CreateJS/PreloadJS
 
 - Resource Loader
- A middleware-style generic resource loader built with web games in mind.
 - http://englercj.github.io/resource-loader/
 - https://github.com/englercj/resource-loader
 
 
- UUID-Random
- Fastest UUID with good RNG for JS
 - https://github.com/jchook/uuid-random
 - https://www.npmjs.com/package/uuid-random
 
 - Random.js
- This is designed to be a mathematically correct random number generator library for JavaScript. Inspiration was primarily taken from C++11's .
 - https://www.npmjs.com/package/random-js
 - https://github.com/ckknight/random-js
 
 - ChanceJS
- Random generator helper for JavaScript
 - http://chancejs.com/
 - https://www.npmjs.com/package/chance
 - https://github.com/chancejs/chancejs
 
 - FakerJS
- Generate massive amounts of fake data in Node.js and the browser
 - https://www.npmjs.com/package/Faker
 - https://github.com/marak/Faker.js/
 
 
- Underscore
- Underscore.js is a utility-belt library for JavaScript that provides support for the usual functional suspects (each, map, reduce, filter...) without extending any core JavaScript objects.
 - http://underscorejs.org/
 - https://github.com/jashkenas/underscore
 
 - Lodash
- A modern JavaScript utility library delivering modularity, performance & extras.
 - https://lodash.com/
 - https://lodash.com/docs/
 - https://github.com/lodash/lodash
 
 - Ramda
- A practical functional library for JavaScript programmers.
 - http://ramdajs.com/
 - http://ramdajs.com/docs/
 - https://github.com/ramda/ramda
 
 - Highland
- The high-level streams library for Node.js and the browser.
 - http://highlandjs.org/
 - https://github.com/caolan/highland
 
 
- Async.js
- Async utilities for node and the browser.
 - http://caolan.github.io/async/
 - https://github.com/caolan/async
 
 - EventEmitter3
- Because there's also a number 2. And we're faster.
 - https://github.com/primus/eventemitter3
 
 - EJSON
- EJSON - Extended JSON from Meteor available for Node.js and the front-end in one handy neat package.
 - http://docs.meteor.com/api/ejson.html
 - https://github.com/primus/ejson
 
 - MsgPack
- It's like JSON, but fast and small.
 - http://msgpack.org/index.html
 - https://github.com/mcollina/msgpack5
 
 - Q.js
- A promise library for JavaScript.
 - http://documentup.com/kriskowal/q/
 - https://github.com/kriskowal/q
 
 - Q-io.js
- Interfaces for IO using Q promises in JavaScript on Node.
 - http://documentup.com/kriskowal/q-io
 - https://github.com/kriskowal/q-io
 
 - Bluebird.js
- Bluebird is a full featured promise library with unmatched performance.
 - http://bluebirdjs.com/docs/getting-started.html
 - http://bluebirdjs.com/docs/api-reference.html
 - https://github.com/petkaantonov/bluebird
 
 - ASAP.js
- High-priority task queue for Node.js and browsers
 - https://github.com/kriskowal/asap
 
 
- i18next
- i18next is a very popular internationalization library for browser or any other javascript environment (eg. node.js).
 - http://i18next.com/
 - https://github.com/i18next/i18next
 
 
- ExpressJS
- Fast, unopinionated, minimalist web framework for Node.js
 - https://expressjs.com/
 
 - Koa
- Next generation web framework for Node.js
 - http://koajs.com/
 
 - Hapi
- A rich framework for building applications and services
 - https://hapijs.com/
 
 
- VexJS
- Beautiful, functional dialogs in vanilla JavaScript
 - http://github.hubspot.com/vex/
 - https://github.com/hubspot/vex
 
 - SweetAlerts2
- A beautiful, responsive, customizable and accessible (WAI-ARIA) replacement for JavaScript's popup boxes. Zero dependencies.
 - https://limonte.github.io/sweetalert2/
 - https://github.com/limonte/sweetalert2
 
 
- Google Maps
 - Leaflet.js
- An open-source JavaScript library for mobile-friendly interactive maps.
 - http://leafletjs.com/
 - https://github.com/Leaflet/Leaflet
 
 - OpenLayers
- A high-performance, feature-packed library for all your mapping needs.
 - https://openlayers.org/
 - https://github.com/openlayers/openlayers
 
 
- Gulp
- The streaming build system; Automate and enhance your workflow.
 - http://gulpjs.com/
 - https://github.com/gulpjs/gulp
 
 - Grunt
- The JavaScript Task Runner
 - https://gruntjs.com/
 - https://github.com/gruntjs/grunt
 
 
x
Always open for PR's for contributions :)
- Basic Concepts
 - HTML5 Game Engines / Frameworks / Renderers
 - Physics Engines
 - Audio Plugins
 - Performance Monitoring
 - Input Capture
 - Date & Time Parsing
 - Game Networking
- Networking Basics
 - Networking Libraries
- Socket.IO
 - Faye & Faye-Websocket
 - UWS, Engine.io, etc.
 
 - Other Libraries
 
 - Learning Javascript
 - Interesting Reads
 - Publishing Games
 - Monetizing Games
 - Licensing Games
 - Recommended Blogs
 - Recommended Subreddits
 - JS Power Tools
 - Developer Tools
 - Developer Freebies!
 
- Game Genres
 - Game Input
- Keyboard & Mouse
 - Screen Touch Gestures, like taps, swipes, pinch, shake
 - Gamepads & Controllers
 - Audio(from Microphone) & Video(from Camera)
 
 - Game Output
- Screen size, ratio & orientation (portrait / landscape)
 - Resolution of assets depending on the Pixels Per Inch of the device
 - Frames Per Second
 - WebGL / Canvas
 - Music, Sound Effects & Vibrations
 
 - Deployment Platforms
- Desktop (Windows, Mac, Linux)
 - Smartphones, and Tablets (Android, iOS, Windows Phone, etc.)
 - Desktop Browsers (Chrome, Firefox, Safari, Opera, Internet Explorer & Edge)
 - Consoles, such as Xbox One, Xbox 360, PS3, PS4, PS Vita, Wii U, New 3DS, etc.
 
 - Game Engines
 - Web Hosting, Domain Names & Name Servers
 - CDN (Cloud Delivery Networks)
 - Gameplay, Game Design, Balancing, etc.
 
- Phaser.IO
- Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
 - http://phaser.io/
 - https://phaser.io/examples
 - https://github.com/photonstorm/phaser
 
 - PIXI.js
- Super fast HTML 5 2D rendering engine that uses webGL with canvas fallback
 - http://pixijs.com/
 - https://pixijs.github.io/examples/
 - https://github.com/pixijs/pixi.js
 
 - Three.js
- A JavaScript 3D Library which makes WebGL simpler.
 - https://threejs.org/
 - https://github.com/mrdoob/three.js/
 
 - WhiteStorm.js
- Super-fast 3D framework for Web Applications & Games. Based on Three.js
 - https://github.com/WhitestormJS/whitestorm.js
 - https://whs-dev.surge.sh/examples/
 
 - Babylon.js
- Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL
 - http://www.babylonjs.com/
 - https://github.com/BabylonJS/Babylon.js
 
 - Panda.js
- Free HTML5 game engine for mobile and desktop with Canvas and WebGL rendering.
 - http://www.pandajs.net/
 - http://www.pandajs.net/demos/
 - https://github.com/ekelokorpi/panda-engine
 
 - Melon.js
- A fresh & lightweight javascript game engine
 - http://www.melonjs.org/
 - https://melonjs.github.io/melonJS/
 
 - Kiwi.js
- Kiwi.js is a blazingly fast mobile & desktop browser based HTML5 game framework. It uses CocoonJS for publishing to the AppStore.
 - http://www.kiwijs.org/
 - http://www.kiwijs.org/examples/
 
 - Playground.js
- Playground.js is a framework for your javascript based games. It gives you out-of-box access to essentials like mouse, keyboard, sound and well designed architecture that you can expand to your needs.
 - http://playgroundjs.com/
 - https://github.com/rezoner/playground
 
 - Stage.js
- 2D JavaScript library for cross-platform HTML5 game development
 - http://piqnt.com/stage.js/
 - https://github.com/shakiba/stage.js
 
 - Cocos2d-x
- Cocos2d-x is a suite of open-source, cross-platform, game-development tools used by millions of developers all over the world.
 - http://www.cocos2d-x.org/
 - https://github.com/cocos2d/cocos2d-x
 
 - PlayCanvas
 - Atomic Game Engine
- The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C#, JavaScript, TypeScript, and C++. It deploys natively to Windows, OSX, Android, iOS, and HTML5.
 - https://atomicgameengine.com/
 - https://github.com/AtomicGameEngine/AtomicGameEngine/
 
 - Crafty.js
- Crafty is a JavaScript game library that can help you create games in a structured way.
 - http://craftyjs.com/
 - https://github.com/craftyjs/Crafty
 
 - Goo.js
- Goo Engine is an open-source 3D engine using HTML5 and WebGL for rendering.
 - https://github.com/GooTechnologies/goojs
 - https://learn.goocreate.com/
 
 - Create.js
- A suite of modular libraries and tools which work together or independently to enable rich interactive content on open web technologies via HTML5.
 - http://createjs.com/
 - http://createjs.com/#demos
 - https://github.com/CreateJS
 - Easel.js
- A JavaScript library that makes working with the HTML5 Canvas element easy. The Easel Javascript library provides a full, hierarchical display list, a core interaction model, and helper classes to make working with the HTML5 Canvas element much easier.
 - http://createjs.com/easeljs
 - https://github.com/CreateJS/EaselJS
 
 - Tween.js
- A JavaScript library for tweening and animating HTML5 and JavaScript properties. A simple but powerful tweening / animation library for Javascript. Part of the CreateJS suite of libraries.
 - http://createjs.com/tweenjs
 - https://github.com/CreateJS/TweenJS
 
 - Sound.js
- A JavaScript library that lets you easily and efficiently work with audio on the web. A Javascript library for working with Audio. It provides a consistent API for loading and playing audio on different browsers and devices. Currently supports WebAudio, HTML5 Audio, Cordova / PhoneGap, and a Flash fallback.
 - http://createjs.com/soundjs
 - https://github.com/CreateJS/SoundJS
 
 - Preload.js
- A JavaScript library that lets you manage and co-ordinate the loading of assets. PreloadJS makes preloading assets & getting aggregate progress events easier in JavaScript. It uses XHR2 when available, and falls back to tag-based loading when not.
 - http://createjs.com/preloadjs
 - https://github.com/CreateJS/PreloadJS
 
 
 - p5.js
- p5.js is a JS client-side library for creating graphic and interactive experiences, based on the core principles of Processing.
 - https://p5js.org/
 - https://p5js.org/examples/
 - https://github.com/processing/p5.js
 
 
- Planck.js
- Planck.js is JavaScript rewrite of Box2D physics engine for cross-platform HTML5 game development.
 - http://piqnt.com/planck.js/
 - https://github.com/shakiba/planck.js
 
 - Matter.js
- A 2D rigid body physics engine for the web
 - http://brm.io/matter-js/
 - http://brm.io/matter-js/demo/
 
 - Box2d.js
- Port of Box2D to JavaScript using Emscripten
 - https://github.com/kripken/box2d.js/
 - http://kripken.github.io/box2d.js/demo/webgl/box2d.html
 
 - Ammo.js
- Direct port of the Bullet physics engine to JavaScript using Emscripten
 - https://github.com/kripken/ammo.js
 
 - Physics.js
- A modular, extendable, and easy-to-use physics engine for javascript.
 - wellcaffeinated.net/PhysicsJS/
 - https://github.com/wellcaffeinated/PhysicsJS
 
 - Cannon.js
- A lightweight 3D physics engine written in JavaScript.
 - http://www.cannonjs.org/
 - https://github.com/schteppe/cannon.js
 
 - P2.js
- JavaScript 2D physics library
 - https://schteppe.github.io/p2.js/
 - https://github.com/schteppe/p2.js
 
 - SAT.js
- A simple JavaScript library for performing 2D collision detection
 - http://jriecken.github.io/sat-js/
 - https://github.com/jriecken/sat-js
 
 
- Howler.js
- Javascript audio library for the modern web.
 - https://github.com/goldfire/howler.js/
 - https://howlerjs.com/
 
 - Pixi-sound.js
- WebAudio API playback without any Flash shims or HTML Audio fallback
 - https://github.com/pixijs/pixi-sound
 - https://pixijs.github.io/pixi-sound/examples/index.html
 
 
- Stats.js
- JavaScript Performance Monitor
 - https://github.com/mrdoob/stats.js
 
 - FPSMeter.js
- Sexy, fast, and themable FPS meter.
 - https://github.com/darsain/fpsmeter
 - http://darsa.in/fpsmeter/
 
 
- Keypress.js
- A robust Javascript library for capturing keyboard input
 - A keyboard input capturing utility in which any key can be a modifier key.
 - http://dmauro.github.io/Keypress/
 - https://github.com/dmauro/Keypress
 
 - Hammer.js
- A javascript library for multi-touch gestures
 - http://hammerjs.github.io/
 - https://github.com/hammerjs/hammer.js
 
 
- Moment.js
- Parse, validate, manipulate, and display dates and times in JavaScript.
 - http://momentjs.com
 
 - MomentTimezone.js
- Parse and display dates in any timezone.
 - http://momentjs.com/timezone/
 
 
Things that matter:
- Knowing difference between tcp/udp
 - Lightweight vs Feature-rich libraries
 - Platform compatibility (ie, can the nodejs server handle connections from browser-based & native-code clients?)
 - Being able to do the math for the bandwidth requirements (ie: how many mbps/player can the server handle)
 - Being able to do the same math when scaling the server (when using load balancers and multiple server instances and such)
 - Being able to use dns-level traffic managers to decrease latency for players in various regions
 - Knowing which game data can be fired-and-forget across udp, and which of those should really go over tcp
 - Game state restoration on player's side in reconnection
 - Implementations really vary by genre, be it arcade/turn-based/first person shooter/mmorpg's/etc
 - Furthermore, I believe that doing some self-education on modern cloud technologies (ie Azure/AWS/Google Cloud Platform) would expose you to higher-level scaling & handling of game networking problems from a server-administrator point of view (instead of an indie game developer pov)
 - Related reads:
- http://gafferongames.com/networking-for-game-programmers/
 - https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
 - https://0fps.net/2014/02/10/replication-in-networked-games-overview-part-1/
 - https://0fps.net/2014/02/17/replication-in-networked-games-latency-part-2/
 - https://0fps.net/2014/02/26/replication-in-networked-games-spacetime-consistency-part-3/
 - https://0fps.net/2014/03/09/replication-in-network-games-bandwidth-part-4/
 
 
- Features:
- Simple pub/sub messaging
 - Automatic reconnection
 
 - Notes:
- Automatic reconnection is quite sketchy especially on the server-side of things.
 
 
- Features
- Simple pub/sub messaging
 - Sending of string / buffer
 
 - Notes
- Biggest advantage over socket.io is its simplicity, flexibility & overall the whole project is notably well-maintained.
 - However automatic reconnection isn't built-in on this one.
 
 
- https://developer.mozilla.org/en-US/docs/Web/JavaScript
 - https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Introduction
 - https://github.com/getify/You-Dont-Know-JS
 - https://addyosmani.com/resources/essentialjsdesignpatterns/book/
 - https://gcanti.github.io/2014/09/25/six-reasons-to-define-constructors-with-only-one-argument.html
 
- https://developer.mozilla.org/en-US/docs/Games/Publishing_games
 - https://developer.mozilla.org/en-US/docs/Games/Publishing_games/Game_distribution
 - https://developer.mozilla.org/en-US/docs/Games/Publishing_games/Game_promotion
 - https://developer.mozilla.org/en-US/docs/Games/Publishing_games/Game_monetization
 
- http://www.html5gamedevs.com/topic/772-licensing-vs-rev-share-vs-something-else/
 - http://www.html5gamedevs.com/topic/11835-want-to-know-about-non-exclusive-license-of-html5-game/
 
TrueValhalla:
When a publisher expresses an interest in any of your games you'll need to determine a suitable price to charge for licensing. The minimum fee I currently accept for a non-exclusive license is $400, the most I ever charged was $950, and the average is approximately $550. While I don't offer exclusive licenses to publishers, I would currently charge between $4000-$5000 for one. Rental fees are normally non-negotiable, but $50-$75 per month is an average rate.
You can (and should) set different prices for different publishers. Charge large companies more, especially if they're based in Europe. A quick Google search can give you with an idea of how well financed a company is, and where they are situated. Use this information to determine a suitable value for your work. Negotiating a fee requires good judgement. With some experimentation, you'll be able to determine a publisher's range, and charge accordingly.
HTML5 games are currently worth a lot of money - keep it that way by maintaining high prices for quality content. Sometimes it is worth throwing away a sale in order to protect future business. I could sell my games for $150-$300 per non-exclusive license to some publishers, but for the sake of maintaining the value of HTML5 games I do not. Only accept a fair price, and do not settle for less than what your content is worth.
- https://www.reddit.com/r/gamedev/
 - https://www.reddit.com/r/gameDevClassifieds/
 - https://www.reddit.com/r/INAT/
 - https://www.reddit.com/r/gamedevscreens/
 - https://www.reddit.com/r/gamedesign/
 - https://www.reddit.com/r/devblogs/
 - https://www.reddit.com/r/iogames/
 - https://www.reddit.com/r/IndieDev/
 - https://www.reddit.com/r/IndieGaming/
 
- Q.js
- A promise library for JavaScript.
 - http://documentup.com/kriskowal/q/
 - https://github.com/kriskowal/q
 
 - Q-io.js
- Interfaces for IO using Q promises in JavaScript on Node.
 - http://documentup.com/kriskowal/q-io
 - https://github.com/kriskowal/q-io
 
 - Bluebird.js
- Bluebird is a full featured promise library with unmatched performance.
 - http://bluebirdjs.com/docs/getting-started.html
 - http://bluebirdjs.com/docs/api-reference.html
 - https://github.com/petkaantonov/bluebird
 
 - ASAP.js
- High-priority task queue for Node.js and browsers
 - https://github.com/kriskowal/asap
 
 - Async.js
- Async utilities for node and the browser.
 - http://caolan.github.io/async/
 - https://github.com/caolan/async
 
 
- i18next
- i18next is a very popular internationalization library for browser or any other javascript environment (eg. node.js).
 - http://i18next.com/
 - https://github.com/i18next/i18next
 
 
- EJSON
- EJSON - Extended JSON from Meteor available for Node.js and the front-end in one handy neat package.
 - http://docs.meteor.com/api/ejson.html
 - https://github.com/primus/ejson
 
 - MsgPack
- It's like JSON, but fast and small.
 - http://msgpack.org/index.html
 - https://github.com/mcollina/msgpack5
 
 
- Underscore
- Underscore.js is a utility-belt library for JavaScript that provides support for the usual functional suspects (each, map, reduce, filter...) without extending any core JavaScript objects.
 - http://underscorejs.org/
 - https://github.com/jashkenas/underscore
 
 - Lodash
- A modern JavaScript utility library delivering modularity, performance & extras.
 - https://lodash.com/
 - https://lodash.com/docs/
 - https://github.com/lodash/lodash
 
 - Ramda
- A practical functional library for JavaScript programmers.
 - http://ramdajs.com/
 - http://ramdajs.com/docs/
 - https://github.com/ramda/ramda
 
 - Highland
- The high-level streams library for Node.js and the browser.
 - http://highlandjs.org/
 - https://github.com/caolan/highland
 
 
- EventEmitter3
- Because there's also a number 2. And we're faster.
 - https://github.com/primus/eventemitter3
 
 
- UUID-Random
- Fastest UUID with good RNG for JS
 - https://github.com/jchook/uuid-random
 - https://www.npmjs.com/package/uuid-random
 
 - Random.js
- This is designed to be a mathematically correct random number generator library for JavaScript. Inspiration was primarily taken from C++11's .
 - https://www.npmjs.com/package/random-js
 - https://github.com/ckknight/random-js
 
 - ChanceJS
- Random generator helper for JavaScript
 - http://chancejs.com/
 - https://www.npmjs.com/package/chance
 - https://github.com/chancejs/chancejs
 
 - FakerJS
- Generate massive amounts of fake data in Node.js and the browser
 - https://www.npmjs.com/package/Faker
 - https://github.com/marak/Faker.js/
 
 
- Google Maps
 - Leaflet.js
- An open-source JavaScript library for mobile-friendly interactive maps.
 - http://leafletjs.com/
 - https://github.com/Leaflet/Leaflet
 
 - OpenLayers
- A high-performance, feature-packed library for all your mapping needs.
 - https://openlayers.org/
 - https://github.com/openlayers/openlayers
 
 
- VexJS
- Beautiful, functional dialogs in vanilla JavaScript
 - http://github.hubspot.com/vex/
 - https://github.com/hubspot/vex
 
 
- ExpressJS
- Fast, unopinionated, minimalist web framework for Node.js
 - https://expressjs.com/
 
 - Koa
- Next generation web framework for Node.js
 - http://koajs.com/
 
 - Hapi
- A rich framework for building applications and services
 - https://hapijs.com/
 
 
- Gulp
- The streaming build system; Automate and enhance your workflow.
 - http://gulpjs.com/
 - https://github.com/gulpjs/gulp
 
 - Grunt
- The JavaScript Task Runner
 - https://gruntjs.com/
 - https://github.com/gruntjs/grunt
 
 
- Spritesheet Packers
 - Editors
 - Creating Mobile Apps
 - Version Control
 - Terminals / CLI's
 - FTP / SFTP
 - SSH
 
- 
Microsoft Azure w/ $200 Free, for 30 days
 - 
Google Cloud Platform w/ $300 Free, for 1 year
 - 
Amazon Web Services (AWS) Free Tier, for 1 year
 - 
Free SSL
 - 
Free Game Assets
 - 
Free Music, Sound Effects and Images for Your Projects by Eric Matyas.
 
Hi everyone,
I've been building a library of images that you are welcome to use in your projects. 
They are all original...all my own work. I think a lot of them could be made into 
cool textures for games.  All I ask is to be attributed as indicated on my homepage:
http://soundimage.org/
The images are on my "TXR" pages.  
I'm adding new ones all the time, so be sure to check back often. I sincerely hope that some of them 
are useful. Any and all constructive feedback is welcome and always appreciated.  :-)
All the best,
Eric
Torrent (thanks to Aizome) :
https://drive.google.com/open?id=0B3re2AF_gdUhVHlFUDZhQnN4MFU
Soundclick:
http://www.soundclick.com/_mobileFrame.cfm?bandID=1277008
My blog where I release the songs and FLstudio project files for them:
http://anttismusic.blogspot.fi
[Super Dialogue Audio Pack](https://stuckeast.itch.io/sdap) contains more than 500 audio files of dialogue 
recorded specifically for video games. The pack includes both male and female voices from 5 different voice 
actors, and all of the files can be used for commercial purposes (royalty free).
The pack is available for free at https://stuckeast.itch.io/sdap and a short sample 
can be [heard here](https://soundcloud.com/dillonbecker-1/sdap) (or at the itch.io link).
[Link to full list of lines](https://drive.google.com/file/d/0Byy6MF-H-jRBRzV1X19kbTJKYzA/view) 
and [link to the license](https://drive.google.com/file/d/0Byy6MF-H-jRBa095SEZ6ODV6Ykk/view).
Enjoy!
- 
Localization http://i18next.com/ http://vitess.io/overview/
 - 
https://www.npmjs.com/package/lodash - https://lodash.com/docs/
 - 
https://www.npmjs.com/package/yargs - http://yargs.js.org/docs/
 - 
https://www.npmjs.com/package/async - http://caolan.github.io/async/docs.html
 
npm install gulp-cli -g
npm install gulp -Dmongodb:
- https://www.npmjs.com/package/mongodb
 - http://mongodb.github.io/node-mongodb-native/2.2/tutorials/crud/
 
azure storage:
Free SSL:
https://gist.github.com/kharandziuk/e823707bf71fba9a4cdf944216773f58 http://blog.vullum.io/javascript-flow-callback-hell-vs-async-vs-highland/
to be added: 5/14/2017
index updates
	- materialize
	- bootstrap
	- interact js
	- jquery ui
	- jquery mobile
	- evil icons
		- https://github.com/evil-icons/evil-icons
	- font awesome
		- http://fontawesome.io/get-started/
	- fatcow icons
		- http://www.fatcow.com/free-icons
	- https://material.io/icons/
	- https://thenounproject.com/
	- sweetalerts
	- https://scrollrevealjs.org/
		- https://github.com/jlmakes/scrollreveal
	- https://bitshadow.github.io/iconate/
	- http://glyphicons.bootstrapcheatsheets.com/
	- http://lostgrid.org/
	
	- http://www.chartjs.org/
	- https://github.com/pa7/heatmap.js
	
	- knockout
	- vuejs
	- react
	- angular2
	- meteorjs
	- marionette js https://github.com/marionettejs/backbone.marionette
	- ember js
	
	- https://github.com/hakimel/reveal.js
	
	- build tools
		- chokidar
		- gulp
	
	- inline w/ lodash / underscore / highland
		- http://ramdajs.com/docs/
		
	- inline w/ renderers
		- http://mojs.io/
		- https://github.com/legomushroom/mojs
		- http://paperjs.org/
		- http://maxwellito.github.io/vivus/
		- https://github.com/maxwellito/vivus
		- http://stack.gl/#community
		
	- inline w/ loaders
		- basketjs
		- stimulated
		- requirejs
		
	- promises
		- q
		- asynquence
		- bluebird
		- async
		
	- time
		- momentjs
		- moment timezone
		
	- feature checking
		- modernizr
	
	- build flows
		- browserify
		- babel (to es2015) -> browserify / uglifyJS
		- pixify
		- using gulp / grunt to orchestrate tasks
		
	- linting & unit testing
		- xo & ava
		
		
	- is it maintained format
	- https://github.com/almende/vis