Stage.Screen defaults to -1, is only used when set (0 or higher); other screen fixes #1364
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A last minute change in PR #1341 ended up overriding the effects of Stage.Screen! This fixes that issue and documents the new logic:
This is implemented by the
targetScreenmethod, used consistently now.Also added
WindowGeometryDisabledflag to allow testing of code like this, without interference from saved prefs.@kkoreilly I left demo with the testing code so you can give it a try -- be sure to remove before merging!