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1 change: 1 addition & 0 deletions src/unitStats/index.ts
Original file line number Diff line number Diff line change
Expand Up @@ -11,3 +11,4 @@ export * from "./mappingUpgrades";
export * from "./mappingWeapon";
export * from "./unitStatsLib";
export * from "./weaponLib";
export * from "./types";
94 changes: 32 additions & 62 deletions src/unitStats/mappingWeapon.ts
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
import { resolveLocstring } from "./locstring";
import { traverseTree } from "./unitStatsLib";
import config from "../../config";
import { WeaponBagSchema, WeaponCategory, WeaponClass } from "./types";

const WeaponPatchData: Record<string, Record<string, WeaponType[]>> = {}; // Modified to store by locale and patch

Expand All @@ -12,50 +13,6 @@ type RangeType = {
max: number;
};

/** Taken from the Essence Editor enums. */
export const WeaponClass = [
"rifle",
"flame",
"hmg",
"mortar",
"at_gun",
"bazooka",
"cannon",
"sniper",
"lmg",
"smg",
"dummy",
"rifle_grenade",
"nebelwerfer",
"throwing_knife",
"panzerfaust",
"cannon_burst",
"mine",
"panzerbuschse",
"melee",
"grenade_launcher",
"artillery_small",
"artillery_medium",
"cannon_small",
"construction_tool",
"white_phosphorus",
"smoke",
"pistol",
"minesweeper",
"artillery_mobile",
] as const;

export const WeaponCategory = [
"ballistic_weapon",
"explosive_weapon",
"flame_throwers",
"small_arms",
"campaign",
"parent",
"preroll_destruction",
"unknown",
] as const;

export type WeaponStatsType = {
accuracy_near: number;
accuracy_mid: number;
Expand Down Expand Up @@ -202,7 +159,25 @@ const mapWeaponData = (
parent: string,
locale = "en",
) => {
const weapon_bag: any = node.weapon_bag;
const weapon_bag: WeaponBagSchema["weapon_bag"] = node.weapon_bag;

const rangeDistance = {
near: weapon_bag.range?.distance?.near || -1,
mid: weapon_bag.range?.distance?.mid || -1,
far: weapon_bag.range?.distance?.far || -1,
min: weapon_bag.range?.min || 0,
max: weapon_bag.range?.max || 0,
};

if (rangeDistance.near === -1) {
rangeDistance.near = rangeDistance.min;
}
if (rangeDistance.mid === -1) {
rangeDistance.mid = (rangeDistance.max - rangeDistance.min) / 2;
}
if (rangeDistance.far === -1) {
rangeDistance.far = rangeDistance.max;
}

// todo remove redundancy
const weaponData: WeaponType = {
Expand All @@ -213,7 +188,7 @@ const mapWeaponData = (
path: jsonPath,
label: key,
value: key,
weapon_class: weapon_bag.weapon_class || "",
weapon_class: weapon_bag.weapon_class,
description: resolveLocstring(weapon_bag.ui_name, locale) || "",
faction: jsonPath.split("/")[0],
parent: parent,
Expand Down Expand Up @@ -315,19 +290,19 @@ const mapWeaponData = (
penetration_mid: weapon_bag.penetration?.mid || 0,
penetration_far: weapon_bag.penetration?.far || 0,

range_distance_near: weapon_bag.range?.distance?.near || -1,
range_distance_mid: weapon_bag.range?.distance?.mid || -1,
range_distance_far: weapon_bag.range?.distance?.far || -1,
range_distance_near: rangeDistance.near,
range_distance_mid: rangeDistance.mid,
range_distance_far: rangeDistance.far,

range_min: weapon_bag.range?.min || 0,
range_max: weapon_bag.range?.max || 0,
range_min: rangeDistance.min,
range_max: rangeDistance.max,

range: {
far: weapon_bag.range?.distance?.far || -1,
mid: weapon_bag.range?.distance?.mid || -1,
near: weapon_bag.range?.distance?.near || -1,
min: weapon_bag.range?.min || 0,
max: weapon_bag.range?.max || 0,
far: rangeDistance.far,
mid: rangeDistance.mid,
near: rangeDistance.near,
min: rangeDistance.min,
max: rangeDistance.max,
},

reload_duration_min: weapon_bag.reload?.duration?.min || 0,
Expand All @@ -344,17 +319,12 @@ const mapWeaponData = (
scatter_distance_scatter_max: weapon_bag.scatter?.distance_scatter_max || 0,
scatter_distance_scatter_offset: weapon_bag.scatter?.distance_scatter_offset || 0,
scatter_distance_scatter_ratio: weapon_bag.scatter?.distance_scatter_ratio || 0,
scatter_distance_object_min: weapon_bag.scatter?.distance_scatter_object_min_hit || 0,
scatter_distance_object_min: weapon_bag.scatter?.distance_scatter_obj_hit_min || 0,
//aoe_distance_object_min : weapon_bag.scatt
target_type_table: [],
},
};

if (weapon_bag.range.near === -1) weapon_bag.range.near = weapon_bag.range.min;
if (weapon_bag.range.mid === -1)
weapon_bag.range.mid = (weapon_bag.range.max - weapon_bag.range.min) / 2;
if (weapon_bag.range.far === -1) weapon_bag.range.far = weapon_bag.range.max;

if (weapon_bag.target_type_table)
for (const target_types of weapon_bag.target_type_table) {
weaponData.weapon_bag.target_type_table.push({
Expand Down
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