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Cloth Simulation (Using Verlet Integration)

This project was an experiment inspired by reading Sarah Drasner's "Animating SVGs". I wanted to see how efficiently modern browsers and frameworks could generate SVGs, ideally at a solid 60 frames per second, to model an underlying physics simulation.

It models a cloth under the effects of gravity. Clicking and dragging the mouse will tear the cloth.

The simple simulation uses Verlet integration to simulate Newton's kinematic equations, a more numerically stable approach than (for example) Euler integration.

Live Demo

Play with the simulation at https://verlet-cloth.vercel.app . Note that there is no way to reset the simulation other than refreshing the page.

Installation

pnpm install 
pnpm run dev

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SVG cloth simulation using verlet integration

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