Tags: corp-0/Mirror
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fix: Android multicast Discovery. Fixes MirrorNetworking#2878 (Mirror… …Networking#2887) * Added Android multicast support for Discovery Fixes MirrorNetworking#2878 This will add support for turning on and off Multicast for Android devices. It also contains an Android manifest editor that will add the appropriate permissions. * Reset the lock state once you end it. * Update NetworkDiscoveryBase.cs * Update AndroidManifestHelper.cs Co-authored-by: vis2k <[email protected]>
fix: host mode [SyncVar] setter hooks now support static functions ag… …ain (MirrorNetworking#3101) * fix: host mode [SyncVar] setter hooks now support static functions again * Tests: [SyncVar] setter in host mode static hook test for MirrorNetworking#3101
feat: updating to SimpleWebTransport v1.3 (MirrorNetworking#3099) - Allowing max message size to be increase to int32.max - fixing minor bugs (see change log)
fix: Match & Team Int Mgmt OnCheckObserver (MirrorNetworking#3089)
breaking: Use NetworkConnectionToClient (MirrorNetworking#3088) * fix: Use NetworkConnectionToClient * Revert change to MatchInterestManagement * Revert change to Basic Example scene * Revert change to Basic Example Player prefab * Interest Management too * Updated MultipleMatches example * Updated RoomManager and Room example
breaking: NetworkConnection cleanup (MirrorNetworking#3086) * breaking: NetworkManager: use strong typed OnConnect/OnDisconnect events * breaking: NetworkConnection server code moved to NetworkConnectionToClient (it shouldn't be in base class, otherwise it would be in client code's NetworkConnectionToServer as well) * InterestManagement.OnCheckObserver: use NetworkConnectionToClient
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