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An over-engineered Pong[-like] game using an Entity-Component-System engine in C++11

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An over-engineered Pong[-like] game using an Entity-Component-System engine in C++11

Intro

This is an implementation of a crude approximation of the classic arcade game Pong, implemented in C++11 using the microecs ECS microframework, using SDL 1.2 to provide basic input and rendering.

Its goal is to show and provide a basic layer for implementing games in this manner.

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An over-engineered Pong[-like] game using an Entity-Component-System engine in C++11

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