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This repository was archived by the owner on Jan 4, 2026. It is now read-only.

v2.86.1 - A patch version

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@dege-diosg dege-diosg released this 18 Apr 14:05
· 1 commit to master since this release
  • Fixing a bug in D3D model space lighting (Fog City, Tirtanium, Lego Rock Raiders)
  • Fixing a Glide bug in the D3D12 backend (Pornstars)
  • Fixing Glide3+ clipspace viewports (Pornstars, SurRender)
  • Workarounding an NV/Intel D3D12 driver bug (D3D9, dynamically indexing the ps input reg array) (Pirate Hunter, Borderlands, ...)
  • Improving the GF4 emulation a bit (Splinter Cell 1)
  • Fixing a D3D8 frontend bug (MotoGP crash)
  • Fixing a bug in the DX FF pixel shader code generator (Ravenshield crash)
  • Fixing a DDraw crash with automipmap-generated textures