A RayTracer, written in C++ with Phong Shading and Physical Based Rendering Support
This repository contains an additional Windows Library WxWidgets which have to build separatly
git clone https://github.com/dekorlp/RayTracer.git
To Build the additional Windows Library WxWidgets, follow these steps:
1: Run RayTracer\lib\loadLibraries.bat
2: Open RayTracer\lib\wxWidgets/build/msw/wx_vc12.sln
3: Compile solution for both Release and Debug (x68 and x64)
1: Change to folder RayTracer\build\premake
2: Execute: premake5 vs2015 in the terminal
3: Change to folder RayTracer\TaytracingPull\RayTracer\build\solutions\vs2015
4: Open Solution with MS Visual Studio: RayTracerProject.sln
5: Change in config.h between Phong Shading and PBR Shading (optional: default is Phong Shading)
6: Run and Build
![Simple Scene])(https://github.com/dekorlp/RayTracer/blob/master/images/raytracing_demo.png)