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RayTracer

A RayTracer, written in C++ with Phong Shading and Physical Based Rendering Support

Table of Contents

Cloning

This repository contains an additional Windows Library WxWidgets which have to build separatly

git clone https://github.com/dekorlp/RayTracer.git

To Build the additional Windows Library WxWidgets, follow these steps:

1: Run RayTracer\lib\loadLibraries.bat

2: Open RayTracer\lib\wxWidgets/build/msw/wx_vc12.sln

3: Compile solution for both Release and Debug (x68 and x64)

Setup

1: Change to folder RayTracer\build\premake

2: Execute: premake5 vs2015 in the terminal

3: Change to folder RayTracer\TaytracingPull\RayTracer\build\solutions\vs2015

4: Open Solution with MS Visual Studio: RayTracerProject.sln

5: Change in config.h between Phong Shading and PBR Shading (optional: default is Phong Shading)

6: Run and Build

Examples

Phong

Phong

PBR

PBR

PBR

![Simple Scene])(https://github.com/dekorlp/RayTracer/blob/master/images/raytracing_demo.png)

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