This is intended to be an example of how to apply the magic of sh4zam in your Dreamcast projects.
I've ported my previous spritecube example to use the c23 #embed feature for texture assets instead of the classical romdisk and sh4zam for 3d transformations. p.
- A dreamcast toolchain with KallistoOS and a gcc version > 1.5.0 (for the #embed stuff). Instructions for setting that up can be found here. Make sure to set the gcc version correctly in the Configuring the dc-chain script step.
- sh4zam installed on top your KallistoOS toolchain, as per these instructions.