Thanks to visit codestin.com
Credit goes to github.com

Skip to content
View dfranx's full-sized avatar

Block or report dfranx

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

A native, user-mode, multi-process, graphical debugger.

C 6,516 280 Updated Dec 28, 2025

A cross-platform, linkable library implementation of Git that you can use in your application.

C 10,287 2,558 Updated Jan 11, 2026

Truly independent web browser

C++ 57,607 2,601 Updated Jan 13, 2026

Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.

C++ 123 5 Updated Jan 7, 2026

TileWorld for Gameboy Advance

C 6 Updated Feb 7, 2024

CLR runtime for SHADERed https://github.com/dfranx/SHADERed

C# 10 Updated Dec 13, 2021

VS Code extension that adds the ability to debug and preview shaders

TypeScript 99 9 Updated May 20, 2021

Defines a common protocol for debug adapters.

HTML 1,682 161 Updated Jan 1, 2026

3D game engine with lua scripting

C++ 2,377 280 Updated Jan 8, 2026

A modern file manager that helps users organize their files and folders.

C# 41,165 2,573 Updated Jan 12, 2026

LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility

GLSL 3,233 211 Updated Dec 20, 2025

common data structures library - macro implemented

C 3 Updated Jul 21, 2021

SHADERed official documentation

HTML 1 Updated Mar 16, 2021

Library for loading .dds textures (supports DXT1, DXT3, DXT5, 3D textures, etc...)

C 30 1 Updated Jul 2, 2021

C++ library for the Debug Adapter Protocol

C++ 183 62 Updated Feb 22, 2025

Software rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.

C# 108 15 Updated Dec 29, 2013

F´ - A flight software and embedded systems framework

C++ 10,683 1,460 Updated Jan 12, 2026

Custom memory allocators in C++ to improve the performance of dynamic memory allocation

C++ 1,920 168 Updated May 23, 2024

A file dialog library for Dear ImGui

C++ 570 68 Updated Sep 16, 2024

shadertoy.com shaders ported to Rust-GPU

Rust 164 14 Updated Dec 19, 2025

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

C++ 2,506 153 Updated Jan 12, 2026

Library for embedding Terminal Emulators

C++ 46 5 Updated Nov 26, 2020

Write Rust shaders in SHADERed

C++ 24 3 Updated Nov 19, 2020

A fragment-shader skydome implementation

GLSL 49 12 Updated Oct 27, 2019

Compile Time Regular Expression in C++

C++ 3,740 202 Updated Sep 12, 2025

A GPU-powered image editor (in the making)

C++ 377 35 Updated Nov 4, 2020

C Game Engine

C 382 16 Updated Nov 12, 2022

Open source c++ skeletal animation library and toolset

C++ 2,755 333 Updated Jan 10, 2026

The compiler is available for download. Get it!

C++ 2,544 74 Updated Nov 5, 2023

Circle C++ shaders

C++ 493 18 Updated Mar 9, 2022
Next