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Turn a mesh mushy with softbody physics. How can I make softbody physics in Unity using the things unity has built in? I tried to make softbody using a rigged mesh and spring joints. Here is how it…
Async Functional Behavior Tree Design Pattern based on Unitask: simple, fast, debug-friendly, and memory-efficient async behavior tree in C#/Unity
openai/gym's popular toolkit for developing and comparing reinforcement learning algorithms port to C#.
My code of SuperTrack: Motion Tracking for Physically Simulated Characters using Supervised Learning
Lightning-fast and Zero Allocation Tween Library for Unity.
A fluent wrapper around Dictionary<TKey, TValue>, providing additional functionality for serialization and fluent creation.
Fully statically typed data migration system for C# and Unity.
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
A library for .NET that uses a fluent interface to construct advanced workflows with ease.
Source Generator based Embedded Typed Readonly In-Memory Document Database for .NET and Unity.
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
Zero encoding extreme performance binary serializer for C# and Unity.
Provides an efficient allocation free async/await integration for Unity.
Simple sample of different techniques for using EF Core DbContexts in multi-threaded scenarios
C# source generator implementing variadic generics
Variadic arguments for C# with inductive declaration. Made via C# 9's source generators
An EF Core library for automated table partitioning based on various strategies.
Tool for nonlinear approximation of the retention rate
Functional Behavior Tree Design Pattern: simple, fast, debug-friendly, and memory-efficient behavior tree in C#/Unity
Estimating the Focal Length of a Monocular Image