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Graphics and Imaging Lab
- Universidad de Zaragoza
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05:45
(UTC +01:00) - https://dsubias.github.io/#about
- @d_subias
Stars
Artist-Inator: Text-based, Gloss-aware Non-photorealistic Stylization [Computer Graphics Forum, Eurographics Symposium on Rendering 2025]
STGAN-based framework for material appearance editing.
VILTRUM: Varied Integration Layouts for arbiTRary integrals in a Unified Manner - A C++17 header-only library that provides a set of numerical integration routines
Personal site for introduction and portfolio purposes
My code for the final course assignment within the Computer Vision subject at MRGCV (Master's in Robotics, Graphics and Computer Vision), taught at Universidad de Zaragoza (Spain) during the 2023-2…
Python code for the project and some use examples, as well as documentation.
fast layer decomposition and updating
Code for "Non-line-of-sight transient rendering" in Mitsuba 3 - Full implementation of transient path tracing - pip install mitransient
AViSal360: Audiovisual Saliency Prediction for 360º Video
(Your)-Transient Auxiliary Library - Toolkit for simulation and analysis of time-resolved light transport captures - pip install y-tal
Predicting Perceived Gloss: Do Weak Labels Suffice? [Computer Graphics Forum, Eurographics 2024]
Real time spectral renderer based on the spectral uplifting technique for RGB textures, using OpenGL 4.5. This project was part of my Master's Thesis "Techniques for real-time spectral rendering"
SST-Sal: A spherical spatio-temporal approach for saliency prediction in 360º videos
Algoritmo de Path Tracer implementado para la asignatura de Informática Gráfica. Matricula de Honor.
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
p-luesia / nlos_2wall_geometry_reconstruction
Forked from ivc31415/nlos_2wall_geometry_reconstructionForked for experiments and visualization
The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
Code for "Non-line-of-sight transient rendering" - Transient path tracing and non-line-of-sight capture simulation for Mitsuba 2
Instant neural graphics primitives: lightning fast NeRF and more
Codes for data processing and data evaluation for my Master's Thesis, Curfew compliance
A PyTorch implementation of NeRF (Neural Radiance Fields) that reproduces the results.
Prácticas de Algoritmia para Problemas Difíciles. Curso 2020-2021