Odin language bindings for bgfx, a cross-platform rendering library.
Note: These bindings are currently in development and may be incomplete. Contributions are welcome!
Current limitations:
- Some functions may be incomplete
- Dynamic and debug libraries and all Mac libraries are not provided yet
- Constants still need to be converted to bitsets
- and probably more...
The examples will be organized from simplest to most complex to help you get started. All examples currently use GLFW as the windowing system.