Chrly is a lightweight implementation of Minecraft skins system server with ability to proxy requests to Mojang's skins system. It's packaged and distributed as a Docker image and can be downloaded from Dockerhub. App is written in Go, can withstand heavy loads and is production ready.
You can easily install Chrly using docker-compose. The configuration below (save
it as docker-compose.yml) can be used to start a Chrly server. It relies on CHRLY_SECRET environment variable
that you must set before running docker-compose up -d. Other possible variables are described below.
version: '2'
services:
app:
image: elyby/chrly
hostname: chrly0
restart: always
links:
- redis
volumes:
- ./data/capes:/data/capes
ports:
- "80:80"
environment:
CHRLY_SECRET: replace_this_value_in_production
redis:
image: redis:4.0-32bit
restart: always
volumes:
- ./data/redis:/dataChrly uses some volumes to persist storage for capes and Redis database. The configuration above mounts them to the host machine to do not lose data on container recreations.
Application's configuration is based on the environment variables. You can adjust config by modifying environment key
inside your docker-compose.yml file. After value will have been changed, container should be stopped and recreated.
If environment variables have been changed, Docker will automatically recreate the container, so you only need to stop
and up it:
docker-compose stop app
docker-compose up -d appVariables to adjust:
| ENV | Description | Example |
|---|---|---|
| STORAGE_REDIS_POOL | By default, Chrly creates pool with 10 connection, but you may want to increase it | 20 |
| STATSD_ADDR | StatsD can be used to collect metrics | localhost:8125 |
| SENTRY_DSN | Sentry can be used to collect app errors | https://public:[email protected]/1 |
If something goes wrong, you can always access logs by executing docker-compose logs -f app.
Each endpoint that accepts username as a part of an url takes it case insensitive. .png part can be omitted too.
This endpoint responds to requested username with a skin texture. If user's skin was set as texture's link, then it'll
respond with the 301 redirect to that url. If the skin entry isn't found, it'll request textures information from
Mojang's API and if it has a skin, than it'll return a 301 redirect to it.
It responds to requested username with a cape texture. If the cape entry isn't found, it'll request textures
information from Mojang's API and if it has a cape, than it'll return a 301 redirect to it.
This endpoint forms response payloads as if it was the textures' property, but without base64 encoding. For example:
{
"SKIN": {
"url": "http://example.com/skin.png",
"metadata": {
"model": "slim"
}
},
"CAPE": {
"url": "http://example.com/cape.png"
}
}If both the skin and the cape entries aren't found, it'll request textures information from Mojang's API and if it has a textures property, than it'll return decoded contents.
That request is handy in case when your server implements authentication for a game server (e.g. join/hasJoined operation) and you have to respond with hasJoined request with an actual user textures. You have to simply send request to the Chrly server and put the result in your hasJoined response.
Actually, it's Ely.by feature called Server Skins System, but if you have your own source of Mojang's signatures, then you can pass it with textures and it'll be displayed in response of this endpoint. Received response should be directly sent to the client without any modification via game server API.
Response example:
{
"id": "0f657aa8bfbe415db7005750090d3af3",
"name": "username",
"properties": [
{
"name": "textures",
"signature": "signature value",
"value": "base64 encoded value"
},
{
"name": "chrly",
"value": "how do you tame a horse in Minecraft?"
}
]
}If there is no requested username or mojangSignature field isn't set, 204 status code will be sent.
You can adjust URL to /textures/signed/{username}?proxy=true to obtain textures information for provided username
from Mojang's API. The textures will contain unmodified json with addition property with name "chrly" as shown in
the example above.
Equivalent of the GET /skins/{username}.png, but constructed especially for old Minecraft versions, where username
placeholder wasn't used.
Equivalent of the GET /cloaks/{username}.png, but constructed especially for old Minecraft versions, where username
placeholder wasn't used.
Each request to the internal API should be performed with the Bearer authorization header. Example curl request:
curl -X POST -i http://chrly.domain.com/api/skins \
-H "Authorization: Bearer Ym9zY236Ym9zY28="You can obtain token by executing docker-compose run --rm app token.
Warning: skin uploading via
skinfield is not implemented for now.
Endpoint allows you to create or update skin record for a username. To upload skin, you have to send multipart
form data. form-urlencoded also supported, but, as you may know, it doesn't support files uploading.
Request params:
| Field | Type | Description |
|---|---|---|
| identityId | int | Unique record identifier. |
| username | string | Username. Case insensitive. |
| uuid | uuid | UUID of the user. |
| skinId | int | Skin identifier. |
| is1_8 | bool | Does the skin have the new format (64x64). |
| isSlim | bool | Does skin have slim arms (Alex model). |
| mojangTextures | string | Mojang textures field. It must be a base64 encoded json string. Not required. |
| mojangSignature | string | Signature for Mojang textures, which is required when mojangTextures passed. |
| url | string | Actual url of the skin. You have to pass this parameter or skin. |
| skin | file | Skin file. You have to pass this parameter or url. |
If successful you'll receive 201 status code. In the case of failure there will be 400 status code and errors list
as json:
{
"errors": {
"identityId": [
"The identityId field must be numeric"
]
}
}Performs record removal by identity id. Request body is not required. On success you will receive 204 status code.
On failure it'll be 404 with the json body:
{
"error": "Cannot find record for requested user id"
}Same endpoint as above but it removes record by identity's username. Have the same behavior, but in case of failure response will be:
{
"error": "Cannot find record for requested username"
}First of all you should install the latest stable version of Go and set GOPATH
environment variable.
This project uses dep for dependencies management, so it
should be installed too.
Then you must fork this repository. Now follow these steps:
# Get the source code
go get github.com/elyby/chrly
# Switch to the project folder
cd $GOPATH/src/github.com/elyby/chrly
# Install dependencies (it can take a while)
dep ensure
# Add your fork link as a remote
git remote add fork [email protected]:your-username/chrly.git
# Create a new branch for your task
git checkout -b iss-123You only need to execute go run main.go to run the project, but without Redis database and a secret key it won't work
for very long. You have to export CHRLY_SECRET environment variable globally or pass it via env:
env CHRLY_SECRET=some_local_secret go run main.go serveRedis can be installed manually, but if you have Docker installed, you can run predefined docker-compose service. Simply execute the next commands:
cp docker-compose.dev.yml docker-compose.yml
docker-compose up -dIf your Redis instance isn't located at the localhost, you can change host by editing environment variable
STORAGE_REDIS_HOST.
After all of that go run main.go serve should successfully start the application.
To run tests execute go test ./.... If your Go version is older than 1.9, then run a /script/test.