A simple dart zeromq implementation/wrapper around the libzmq C++ library
Currently supported:
- Creating sockets (
pair,pub,sub,req,rep,dealer,router,pull,push,xPub,xSub,stream)- Depending on the zeromq library also
server,client,radio,dish,channel,peer,raw,scatterandgather
- Depending on the zeromq library also
- Sending messages (of type
List<int>,String,ZFrameorZMessage) - Bind (
bind(String address)) - Connect (
connect(String address)) - Curve (
setCurvePublicKey(String key),setCurveSecretKey(String key)andsetCurveServerKey(String key)) - Socket options (
setOption(int option, String value)) - Receiving multipart messages (
ZMessage) - Topic subscription for
subsockets (subscribe(String topic)andunsubscribe(String topic)) - Monitoring socket states (
ZMonitorandMonitoredZSocket) - Asynchronous (
ZSocket) and Synchronous (ZSyncSocket) sockets
Currently Windows and Android are officially supported as platforms. Basically there a no extra setup steps unless the provided zeromq binary does not work for your platform. I have tested this on Windows and Android, which both work. Other platforms have not been tested, but should work. If you have tested this plugin on another platform and got it to work, please share your steps and create an issue so I can add it to the list below.
Create context
final ZContext context = ZContext();Create asynchronous socket
final ZSocket socket = context.createSocket(SocketType.req);Create synchronous socket
final ZSyncSocket socket = context.createSocket(SocketType.req);Connect socket
socket.connect("tcp://localhost:5566");Send message
socket.send([1, 2, 3, 4, 5]);
socket.sendString('My Message');
socket.sendFrame(ZFrame([1, 2, 3, 4, 5]));
var message = ZMessage();
message.add(ZFrame([1, 2, 3, 4, 5]));
message.add(ZFrame([6, 7, 8, 9, 10]));
socket.sendMessage(message, flags: ZMQ_DONTWAIT);Receive ZMessages
socket.messages.listen((message) {
// Do something with message
});Receive ZFrames
socket.frames.listen((frame) {
// Do something with frame
});Receive payloads (Uint8List)
socket.payloads.listen((payload) {
// Do something with payload
});NOTE: If you're trying to use req/rep pattern, consider using either a
ZSyncSocketand callsocket.recv()or aZSocketof typeSocketType.dealerinstead. For the latter you need to add an empty ZFrame at the beginning of your ZMessage as identification.
Receive socket events
final MonitoredZSocket socket = context.createMonitoredSocket(SocketType.req);
socket.events.listen((event) {
log('Received event ${event.event} with value ${event.value}');
});final ZSocket socket = context.createSocket(SocketType.req);
final ZMonitor monitor = ZMonitor(
context: context,
socket: socket,
event: ZMQ_EVENT_CONNECTED | ZMQ_EVENT_CLOSED, // Only listen for connected and closed events
);
monitor.events.listen((event) {
log('Received event ${event.event} with value ${event.value}');
});Destroy socket
socket.close();Destroy monitor
monitor.close();Destroy context
context.stop();Place a shared library of libzmq next to your executable (for example place libzmq-v142-mt-4_3_5.dll in the folder yourproject/build/windows/runner/Debug/)
You can use a shared library of
libzmqor compile it yourself. Especially when using this on windows you need to make sure thatlibzmqis compiled usingMSVC-2019if you are usingclangit will not work (more info)
Note that you need to use Android NDK version r21d, 23 or 24. Newer versions might not work as expected (see zeromq/libzmq#4276)
- Follow these steps to build a
libzmq.sofor different platforms- If you need
curvesupport make sure to set the environment variableCURVEeither toexport CURVE=libsodiumorexport CURVE=tweetnaclbefore running the build command
- If you need
- Include these in your project following these steps
- Include the compiled standard c++ library
libc++_shared.sofiles located inside the Android NDK as in step 2 (reference)- You can find these inside the Android NDK for example under this path
ndk\21.4.7075529\toolchains\llvm\prebuilt\windows-x86_64\sysroot\usr\lib
- You can find these inside the Android NDK for example under this path
Note IOS arm64 architecture supported so it will run from iPhone5s to the latest Iphone, Ipads devices
- To make it Run on simulator you have to modify the podspec file in the ios directory of plugin
- modify this - s.pod_target_xcconfig = { "OTHER_LDFLAGS" => "$(inherited) -force_load $(PODS_TARGET_SRCROOT)/Frameworks/libzmq.a -lstdc++" }
- From s.pod_target_xcconfig = { "OTHER_LDFLAGS" => "$(inherited) -force_load $(PODS_TARGET_SRCROOT)/Frameworks/libzmq.a -lstdc++" }
- To s.pod_target_xcconfig = { "OTHER_LDFLAGS" => "$(inherited) -force_load $(PODS_TARGET_SRCROOT)/Frameworks/libzmq_simulator.a -lstdc++" }