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2D graphics rendering on the GPU in rust using path tessellation.
Rust GUI components for building fantastic cross-platform desktop application by using GPUI.
Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
A toolkit for SQLite databases, with a focus on application development
LiveStore is a next-generation state management framework based on reactive SQLite and built-in sync engine.
DuckDB is an analytical in-process SQL database management system
A framework for rapid prototyping and development of real-time rendering techniques.
Pre-built bundles for CodeMirror 6 languages
High-performance C++ library for multiphysics and multibody dynamics simulations
Caldera data set from Call of Duty®: Warzone™
Official Rapier plugin for the Bevy game engine.
A rugged, minimal framework for composing JavaScript behavior in your markup.
6kb subset of Vue optimized for progressive enhancement
Proof-of-concept time-travel debugger for the Bevy game engine, built using Rerun.
Example project to draw 1million grass instances on mobile
A large scale terrain rendering library written in Rust
.NET version of the Playwright testing and automation library.
A modern replacement for Redis and Memcached
Instant-loading web apps, without effort
C++ based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
The world’s fastest framework for building websites.
A scalable, distributed, collaborative, document-graph database, for the realtime web
A native gRPC client & server implementation with async/await support.
An RPC framework for Rust with a focus on ease of use.
A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
A cross-platform, safe, pure-Rust graphics API.