๐ Hi! I'm Felix, an Animation and VFX professional with a strong passion for programming and problem-solving. With over 7 years in the industry, I have developed a deep understanding of how to blend artistry and technology through programming. My projects focus on streamlining animation and VFX processes, making complex tasks more efficient and intuitive.
- ๐ป Languages/Frameworks: Python, JavaScript, Qt/PySide, MySQL, VEX, Exploring C++
- ๐ Tools: Rez, Maya, Houdini, Unreal Engine
k_launcher is a versatile command-line utility designed to simplify configuration management and the launching of DCC/tools in custom environments. It also manages Git branches, repositories, and release packaging with version control. This tool is used to maintain clean development workflows.
The Iter Node Tool is a powerful node-based system designed to enhance productivity and optimize workflows for artists, developers, and technical directors. It integrates seamlessly with DCC tools such as Maya, Unreal Engine, and Houdini. The tool has been tested in practical environments, demonstrating its potential to automate repetitive tasks.
This project leverages machine learning to automate blendshape generation, predicting facial deformations from neutral poses to enhance animation workflows. The tool is used to speed up character blendshapes sculpt process.
Karpenter is a robust tool for managing and executing scripts and command lines across multiple DCC applications. It provides a simple way to launch DCC, tools, and scripts in specific environments, making it a valuable addition to any pipeline.
A lightweight and efficient wrapper that enables Iter to interact with scenes using structured commands and arguments, enhanced by the k_mysql package for seamless database manipulation.
Many of these projects started as personal explorations but have real-world applications, demonstrating my ability to design, build, and optimize technical workflows. Feel free to explore my work, contribute, or reach out if you're interested in collaborating!