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Flyte 2

Flyte 2 is a next-generation IDL (Interface Definition Language) repository that defines the protocol buffer schemas for Flyte's APIs. This repository generates client libraries and type definitions for Go, TypeScript, Python, and Rust.

Repository Structure

flyte/
├── flyteidl2/           # Protocol buffer definitions
│   ├── common/          # Common types and utilities
│   ├── core/            # Core Flyte types (tasks, workflows, literals)
│   ├── imagebuilder/    # Image builder service definitions
│   ├── logs/            # Logging types
│   ├── secret/          # Secret management types
│   ├── task/            # Task execution types
│   ├── trigger/         # Trigger service definitions
│   ├── workflow/        # Workflow types
│   └── gen_utils/       # Language-specific generation utilities
├── gen/                 # Generated code (not checked into version control)
│   ├── go/              # Generated Go code
│   ├── ts/              # Generated TypeScript code
│   ├── python/          # Generated Python code
│   └── rust/            # Generated Rust code
├── buf.yaml             # Buf configuration
├── buf.gen.*.yaml       # Language-specific generation configs
└── Makefile             # Build automation

Prerequisites

  • Buf CLI - Protocol buffer tooling
  • Go 1.24.6 or later
  • Node.js/npm (for TypeScript generation)
  • Python 3.9+ with uv package manager (for Python generation)
  • Rust toolchain (for Rust generation)

Quick Start

Generate All Code

To generate code for all supported languages:

make gen

This will:

  1. Update buf dependencies
  2. Format and lint proto files
  3. Generate code for Go, TypeScript, Python, and Rust
  4. Generate mocks for Go
  5. Run go mod tidy

Generate for Specific Languages Locally

make buf-go      # Generate Go code only
make buf-ts      # Generate TypeScript code only
make buf-python  # Generate Python code only
make buf-rust    # Generate Rust code only

Making Changes

1. Modify Protocol Buffers

Edit .proto files in the flyteidl2/ directory following these guidelines:

  • Follow the existing naming conventions
  • Use proper protobuf style (snake_case for fields, PascalCase for messages)
  • Add appropriate comments and documentation
  • Ensure backward compatibility when modifying existing messages

2. Generate Code

After modifying proto files:

make docker-pull   # Pull the docker image for generation
make gen

3. Verify Your Changes

Run the following to ensure everything builds correctly:

# For Go
make go-tidy
go build ./...

# For Rust
make build-crate

# For Python
cd gen/python && uv lock

# For TypeScript
cd gen/ts && npm install

4. Generate Mocks (Go only)

If you've added or modified Go interfaces:

make gen

Development Workflow

  1. Format proto files: make buf-format
  2. Lint proto files: make buf-lint
  3. Generate code: make buf or make gen
  4. Verify builds: Build generated code in your target language
  5. Commit changes: Commit both proto files and generated code

Common Tasks

Update Buf Dependencies

make gen

View Available Commands

make help

Versioning and Releases

See CONTRIBUTING.md for detailed release instructions.

Generated Code

The gen/ directory contains auto-generated code and should not be manually edited. Changes to generated code should be made by:

  1. Modifying the source .proto files in flyteidl2/
  2. Updating generation utilities in flyteidl2/gen_utils/ if needed
  3. Running make gen to regenerate all code

Troubleshooting

Buf Errors

  • Ensure you have the latest version of Buf: buf --version
  • Update dependencies: make buf-dep
  • Check buf.lock for dependency conflicts

Go Module Issues

  • Run make go-tidy to clean up dependencies
  • Ensure you're using Go 1.24.6 or later

Python Generation Issues

  • Ensure uv is installed: pip install uv
  • Set the environment variable: export SETUPTOOLS_SCM_PRETEND_VERSION=0.0.0

Rust Build Issues

  • Update Rust toolchain: rustup update
  • Navigate to gen/rust and run cargo update

Contributing

We welcome contributions to Flyte 2! Please follow the guide here.