Tags: forsini/Mirror
Tags
perf: kcp Tick split into TickIncoming/Outgoing to utilize the new Ne… …tworkEarly/LateUpdate functions. minimizes latency. (MirrorNetworking#2608)
perf: Transport.Client/Server Early/LateUpdate to fix data races and … …allow transports to reduce latency by doing all receiving & sending in one frame. (MirrorNetworking#2605) * fix: NetworkClient/Server: use the new custom NetworkLateUpdate instead of Unity's LateUpdate. fixes possible data races where other component's LateUpdate could be called before/after NetworkServer/Client LateUpdate causing non obvious data races. * perf: Transport.Client/Server Early/LateUpdate to fix data races and allow transports to reduce latency by doing all receiving & sending in one frame.
feat: Move Network Manager out of DDOL in StopServer and StopClient (M… …irrorNetworking#2582) * feat: Move Network Manager out of DDOL in StopServer and StopClient - Moves Network Manager out of DDOL before going to offline scene to avoid collision and let a fresh Network Manager be created. * removed spaced between braces Co-authored-by: MrGadget1024 <[email protected]>
PreviousNext