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v32.1.3

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perf: kcp Tick split into TickIncoming/Outgoing to utilize the new Ne…

…tworkEarly/LateUpdate functions. minimizes latency. (MirrorNetworking#2608)

v32.1.2

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perf: Transport.Client/Server Early/LateUpdate to fix data races and …

…allow transports to reduce latency by doing all receiving & sending in one frame. (MirrorNetworking#2605)

* fix: NetworkClient/Server: use the new custom NetworkLateUpdate instead of Unity's LateUpdate. fixes possible data races where other component's LateUpdate could be called before/after NetworkServer/Client LateUpdate causing non obvious data races.

* perf: Transport.Client/Server Early/LateUpdate to fix data races and allow transports to reduce latency by doing all receiving & sending in one frame.

v32.1.1

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perf: avoid NetworkIdentity.visibility access allocations from obsole…

…te messages when accessing .visibilityCache

v32.1.0

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syntax

v32.0.0

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dontListen: add comment

v31.1.2

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fix: InterestManagement added missing ready checks. x branch didn't h…

…ave ready anymore, so they were missed when porting interest management to master. adding them guarantees exact same behaviour as before.

v31.1.1

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fix: Multiple Additive Scenes - wrong mesh and materials

v31.1.0

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feat: Move Network Manager out of DDOL in StopServer and StopClient (M…

…irrorNetworking#2582)

* feat: Move Network Manager out of DDOL in StopServer and StopClient
- Moves Network Manager out of DDOL before going to offline scene to avoid collision and let a fresh Network Manager be created.

* removed spaced between braces

Co-authored-by: MrGadget1024 <[email protected]>

v31.0.2

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Revert "LocalConnections.LocalConnectionBuffer replaced with System.Q…

…ueue (MirrorNetworking#2585)"

This reverts commit b09d168.

v31.0.1

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Removed old files