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True3D
- c/frozein
Stars
WebGPU implementation for the radix sort algorithm as described in the paper "Fast 4-way parallel radix sorting on GPUs"
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Custom TerraToy prop exporter script for blender
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
Mesh optimization library that makes meshes smaller and faster to render
an action game made for the 2022 RU COGS Scarlet Game Jam
A Raytraced Minecraft Classic 0.0.30a port to C
A toy physically based GPU path tracer (C++/OpenGL/GLSL)