Made using Ray Space Call me Franco :) I'm a Software Engineer from Poland 🇵🇱 based in Austria 🇦🇹. 😆 Fun projects 🧑🔬 Yeah, science! 🔭 Ray Space Software ray tracing environment written in C++ that lets you create images from space. 🧮 Double Pendulum Hamiltonian Neural Network learns the chaotic dynamics of a double pendulum system. 🇵🇱 Husaria++ C++ translated to Polish. Literally. 🚀 Deep Rocket Landing Custom OpenAI gym and a Deep-Q Network implementation for measuring the impact of curriculum in a reinforcement learning scenario. 🎮 Shkyera Engine Simple game engine written in C++ with full Python interoperability. 🧠 Shkyera Grad Autograd engine based no micrograd with the implementation of various optimizers, layers, and loss functions. And a lot more!