Highlights
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Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
TensorFlow Tutorial and Examples for Beginners (support TF v1 & v2)
Basic 3D collision detection implementation using the Gilbert–Johnson–Keerthi distance algorithm along with the Expanding Polytope Algorithm
Pack unit 3D vectors (such as normal vectors) into integer type
C++ implementation of the 3D QuickHull algorithm
Plugin to export .MD3 models from 3D Studio Max
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
copy of the release sources, the official repository is obviously no longer available
The open source, cross platform level editor for idtech games
Seamless operability between C++11 and Python
The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game le…
One-month Jam game. C++/UWP/DirectX11. 3D first person shooter. Halloween themed.
Very Sleepy, a sampling CPU profiler for Windows
High performance physically based renderer in C++11
Per-Face Texture Mapping for Production Rendering https://wdas.github.io/ptex
📺 An (almost) fully featured Game Boy emulator.
Python library to read Tiled Map Editor's TMX maps.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Helper lightweight C/C++ libraries for simulation work (openfligh, cigi, projections...)