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Game engine based on nested structs and compile-time tree traversals powered by raylib and D compatible with betterC

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gilzoide/gargula

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Gargula (WIP)

Experimental game engine based on nested structs and compile-time tree traversals powered by raylib and D compatible with -betterC.

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Game engine based on nested structs and compile-time tree traversals powered by raylib and D compatible with betterC

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