Starred repositories
Public repository of the QuickJS Javascript Engine.
Duktape - embeddable Javascript engine with a focus on portability and compact footprint
Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
A Lua scripting enabler library you can embed in your C++ applications and games.
A simple and easy-to-use file-format to package resources
A blazingly fast multi-language serialization framework powered by JIT and zero-copy.
Beginner-friendly gameplay programming for Godot & Unity: Declarative, block-based, StateMachine & BehaviorTree powered portable C# code!
Integrate PhysFS with raylib to load images, audio, and fonts, from .zip files.
An open source ASCII toolkit for the game engine Godot
a minimal example of doing really good bloom in raylib
Binaries and fips integration for https://github.com/floooh/sokol-tools
Um breve tutorial sobre a biblioteca Raylib. Em pt-br!
An alternative DrawText function with basic markdown and custom line spacing
Compose Multiplatform, a modern UI framework for Kotlin that makes building performant and beautiful user interfaces easy and enjoyable.
Unity command line builder. Flexible setup through Environment variables in combination with command-line variables.
Symbolicating macOS/iOS crash reports, easily.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Single-file port of PhysFS, a library that provides abstract access to various archives.
Gamepad C API wrapper for OS X, Windows, and Linux
Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.
Template project for creating Godot iOS extensions using SwiftGodot
Loopers is graphical live looper, written in Rust, designed for ease of use and rock-solid stability