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Ucupaint is Blender addon to manage texture layers for Eevee and Cycles renderer.
Enhance your Unity development workflow with seamless code editor integration for VSCode.
A server software reimplementation for a certain anime game.
Micro-framework for .NET console application. Cocona makes it easy and fast to build console applications on .NET.
A library to support tests with throwaway instances of Docker containers for all compatible .NET Standard versions.
Clean & simple idiomatic C# RegEx-based line parser that emits strongly typed results.
A framework for provisioning local environments to a desired state, using the .NET SDK.
Distributed load-testing framework for .NET. Create distributed load test scenarios entirely using plain C# or F#. It is designed to test any system regardless of the protocol or a semantic model (…
This article contains ideas for setting up a projects structure and naming convention for scripts and assets in Unity
Impostor - An open source reimplementation of the Among Us Server
Unity port of SimplePatchTool library to add patching support to standalone Unity applications
Structorian is a tool which lets you describe formats of binary data in a powerful C-like language, and then view or edit the data in a structured view.
頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン
A first person multiplayer shooter example project in Unity
I challenged myself to see if I could create a voxel game (Minecraft-like) in just one week using C++ and OpenGL, and here is the result
A simple implementation of authoritative movement on top of unet
Project Porcupine: A Base-Building Game...in Space!
A lightweight, fast and extensible game server for Minecraft
OpenToonz plug-in developed by DWANGO
Necessary material to build and use Zooids to create Swarm User Interfaces
Original Apollo 11 Guidance Computer (AGC) source code for the command and lunar modules.
A flexible 2D MMORPG server, Moved to: https://gitlab.com/manasource/manaserv
TrinityCore Open Source MMO Framework (master = 11.2.5.63906, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.2.60895)
A pure c# implementation of Lua 5.2 focus on compatibility with Unity
CommonMark parsing and rendering library and program in C