Thanks to visit codestin.com
Credit goes to github.com

Skip to content

Conversation

@halx99
Copy link

@halx99 halx99 commented Jun 12, 2020

Such as EGL provide by google AngleProject, see https://github.com/google/angle/blob/master/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp function Renderer11::initialize

@halx99 halx99 requested a review from elmindreda as a code owner June 12, 2020 04:29
@halx99 halx99 changed the title Shound pass hdc when invoke eglGetDisplay at win32 Should pass hdc when invoke eglGetDisplay at win32 Jun 12, 2020
@elmindreda elmindreda self-assigned this Jun 17, 2020
@elmindreda elmindreda added EGL EGL API specific Windows Win32 specific (not Cygwin or WSL) labels Jun 17, 2020
@elmindreda elmindreda added this to the 3.3.3 milestone Jun 17, 2020
elmindreda added a commit that referenced this pull request Jun 19, 2020
@elmindreda elmindreda added the enhancement Feature suggestions and PRs label Jun 23, 2020
@halx99
Copy link
Author

halx99 commented Jun 24, 2020

@elmindreda We need ReleaseDC after eglGetDisplay

@elmindreda
Copy link
Member

The GLFW window class is CS_OWNDC, meaning ReleaseDC is a no-op.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

EGL EGL API specific enhancement Feature suggestions and PRs Windows Win32 specific (not Cygwin or WSL)

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants