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Created by JetBrains Junie

Create a single player tank battle game using Javascript/Html/Css and 2d canvas 

The game has the following features
Top down 2d
Single Player
Different terrains - desert , cactus, water

Two different ammo types - armor piercing and high explosive
Use Particle effects for bullets
Graphic style is 8 bit graphics

The tank has to avoid being destroyed by automated turrets that will target the tank if within a diameter

Tank Battle

A top-down 2D single-player tank battle game with retro 8-bit graphics.

Game Description

Tank Battle is an action-packed tank combat game where you control a tank and battle against enemy turrets and tanks. Navigate through a terrain of desert, cactus, and water while collecting ammo power-ups and destroying enemy targets.

Features

  • Top-down 2D gameplay with retro 8-bit graphics
  • 5 progressively challenging levels
  • Different terrain types (desert, cactus, water)
  • Two ammo types: Armor Piercing (AP) and High Explosive (HE)
  • Wave-based enemy tank system
  • Fixed position enemy turrets
  • Particle effects for bullets and explosions
  • Power-up system for ammo replenishment
  • Scrolling camera to navigate a large game world
  • Sound effects for different weapons and actions

Controls

  • W, A, S, D: Move the tank
  • Mouse: Aim the tank's turret
  • Left Click: Fire Armor Piercing (AP) ammo
  • Right Click: Fire High Explosive (HE) ammo

Gameplay

Objective

Your mission is to destroy all enemy turrets in each level to progress. The game consists of 5 levels, with each level increasing in difficulty.

Enemies

  • Stationary Turrets: These are fixed position turrets that will target and fire at your tank if you come within their detection radius. Each level increases their size, range, and damage by 10%.
  • Enemy Tanks: These appear in waves (starting with one, then two, then three) and move across the map. They will target and fire at your tank if you're within range.

Ammo Types

  • Armor Piercing (AP): Standard ammo with slightly longer range but less damage, effective against all targets.
  • High Explosive (HE): Special ammo with 30% more damage but 30% less range, creating more particles on impact.

Power-ups

Ammo power-ups will spawn when your ammo levels reach half capacity:

  • AP Power-up: Replenishes 5 Armor Piercing ammo
  • HE Power-up: Replenishes 3 High Explosive ammo

Terrain

  • Desert: Basic terrain, fully traversable
  • Cactus: Decorative terrain on desert, fully traversable
  • Water: Obstacle terrain, cannot be traversed

Technical Details

The game is built using:

  • HTML5 Canvas for rendering
  • JavaScript for game logic
  • CSS for styling

The game features:

  • Collision detection system
  • Particle system for visual effects
  • Wave-based enemy spawning
  • Level progression system
  • Camera/viewport system for a larger game world

Installation and Running

  1. Clone the repository:
git clone https://github.com/yourusername/tank-game.git
  1. Navigate to the project directory:
cd tank-game
  1. Open index.html in your web browser to play the game.

No additional dependencies or build steps are required.

Development

The game's code is organized as follows:

  • index.html: Main HTML file
  • styles.css: CSS styling
  • index.js: Game logic and rendering
  • assets/: Directory containing sound effects

Credits

  • Game Design & Development: [Your Name]
  • Sound Effects:
    • tank-shot.wav
    • tank-shot-he.wav
    • turret-shot.wav
    • explosion.wav

License

This project is licensed under the MIT License - see the LICENSE file for details.

Releases

No releases published