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This is a fork of a C/C++ OpenGL tutorial which I will try to replicate on raku with NativeCall.

The native call binding libraries are in the lib directory.

Status

  • 01 first window
  • 02 red triangle
  • 03 matrices
  • 04 colored cube
  • 05 textured cube
  • 06 keyboard and mouse
  • 07 model loading
  • 08 basic shading
  • 09 vbo indexing
  • 10 transparency
  • 11 2d fonts
  • 12 extensions
  • 13 normal mapping
  • 14 render to texture
  • 15 lightmaps
  • 16 shadowmaps
  • 17 rotations
  • 18 billboards and particles

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attempt to port an OpenGL tutorial to raku

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  • C++ 75.7%
  • Raku 11.3%
  • CMake 8.6%
  • Python 4.1%
  • C 0.3%
  • Batchfile 0.0%