This is a fork of a C/C++ OpenGL tutorial which I will try to replicate on raku with NativeCall.
The native call binding libraries are in the lib directory.
- 01 first window
- 02 red triangle
- 03 matrices
- 04 colored cube
- 05 textured cube
- 06 keyboard and mouse
- 07 model loading
- 08 basic shading
- 09 vbo indexing
- 10 transparency
- 11 2d fonts
- 12 extensions
- 13 normal mapping
- 14 render to texture
- 15 lightmaps
- 16 shadowmaps
- 17 rotations
- 18 billboards and particles