Stars
Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.
huahua132 / LockstepEngine
Forked from JiepengTan/LockstepEngineA lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
Evolved ECS (Entity-Component-System) for Lua
MMORPG是一个可以用来学习ARPG核心战斗的项目(不再维护)。http://v.youku.com/v_show/id_XOTE5NDg1MTg0.html?firsttime=0
对tengine的扩展使用。 1.增加了网络模块,使用 websocket, protobuf协议对接skynet_fly rpc 调用方式。 2.嵌入了loopscroll 列表。 3.实现了CommonUI,提示语,弹出,红点常见功能。 4.新增了系统模块,用于写功能模块。 5.邮件系统对接了skynet_fly_demo的邮件,使用了红点系统。
These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
红点系统框架(采用红点运算最小单元组装定义红点(高度自由化),采用标脏延迟计算减少重复运算)
A collection of some of the neat math and physics tricks that I've collected over the last few years.
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to d…
F8 Framework是一个优雅,轻量,符合直觉的基于Unity引擎的游戏框架,组件围绕F8一键启动,框架整体遵循以极少的使用成本开发游戏。
These components and shaders allow you to add rounded corners to UI elements!
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configurat…
XiaoBojun / TEngine
Forked from Alex-Rachel/TEngineUnity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。