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Lua 8 3 Updated Sep 28, 2022

这是一个 ai agent skill 可以帮助开发者快速创建和管理 Skynet 游戏服务器项目!

4 Updated Jan 15, 2026

Public repository for Agent Skills

Python 47,268 4,453 Updated Dec 20, 2025

Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.

C# 1,132 124 Updated Dec 22, 2025

Event Driven Behavior Trees for Unity 3D

C# 1,249 207 Updated Mar 16, 2025

A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)

C# 1 Updated Mar 23, 2020

Visual editor for creating AI behavior

C# 145 22 Updated Oct 24, 2023

Evolved ECS (Entity-Component-System) for Lua

Lua 167 6 Updated Jan 18, 2026

Save tombstone before skynet coredump.

C 4 Updated Dec 22, 2025

SWG:ANH - MMOServer

C++ 255 127 Updated Nov 13, 2025

MMORPG是一个可以用来学习ARPG核心战斗的项目(不再维护)。http://v.youku.com/v_show/id_XOTE5NDg1MTg0.html?firsttime=0

ActionScript 247 83 Updated Mar 12, 2018

基于TEngine框架实现的塔防Demo

C# 35 16 Updated Oct 28, 2025

An digital version of boardgame Deep Future

Lua 168 13 Updated Jan 16, 2026

对tengine的扩展使用。 1.增加了网络模块,使用 websocket, protobuf协议对接skynet_fly rpc 调用方式。 2.嵌入了loopscroll 列表。 3.实现了CommonUI,提示语,弹出,红点常见功能。 4.新增了系统模块,用于写功能模块。 5.邮件系统对接了skynet_fly_demo的邮件,使用了红点系统。

C# 5 1 Updated Jan 16, 2026

Unity的一个轻量级实体组件框架,具有强生命周期管理,组件依赖,异步组件等特性

C# 33 8 Updated Oct 28, 2025

These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.

C# 2,666 494 Updated Jan 17, 2026

红点系统框架(采用红点运算最小单元组装定义红点(高度自由化),采用标脏延迟计算减少重复运算)

C# 84 16 Updated Nov 9, 2025

A collection of some of the neat math and physics tricks that I've collected over the last few years.

C# 4,697 424 Updated Aug 24, 2024

UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to d…

C# 7,051 900 Updated Jan 16, 2026

基于sproto语法定义schema的orm库

Lua 10 1 Updated Dec 30, 2025

【Unity杂货铺】unity大杂烩~

C# 8,778 2,093 Updated Jan 20, 2026

F8 Framework是一个优雅,轻量,符合直觉的基于Unity引擎的游戏框架,组件围绕F8一键启动,框架整体遵循以极少的使用成本开发游戏。

C# 825 126 Updated Jan 20, 2026

🎮 [WIP] 基于 skynet 实现的一个游戏服务器 🚀 欢迎 Star & Fork!

Lua 34 3 Updated Jan 20, 2026

These components and shaders allow you to add rounded corners to UI elements!

C# 1,668 145 Updated Nov 19, 2024

一个基于skynet的事件分发器

C 4 Updated Mar 14, 2024

unity技能编辑器,Buff编辑器,场景编辑器

C# 582 123 Updated Jul 24, 2025

Unity Gameplay Ability System Framework

C# 214 35 Updated Jun 17, 2025

一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configurat…

C# 2,319 542 Updated Jan 2, 2026

Some TEngine extension module

C# 28 9 Updated Aug 9, 2025

Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。

C# 4 Updated Jan 16, 2026
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