https://hacktoon.github.io/nami/
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fix roads to fix surface chunk (add region to land)
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refactor civil model
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set biome as { temp > x rain > 4 }
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create secondary biomes for chunks (with region grid)
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conclude wrapGet migration for grids
- Optimize canvas rendering
- Use offscreen canvas
- When map fills screen entirely, snap canvas to viewport, otherwise translate canvas element
- create world types [medieval, cyberpunk, steampunk]
- Solve
[Violation] 'input' handlermessage by lazy evaluating commands
- Each city in chunk map can occupy tiles as chunks or neighborhoods
- Dungeon types and levels like cat quest
- dungeons at high level like 79
- Add city ruins on dry rivers or dry land
- create junction points between two route points to set midpath detours
- follow road and calc nearest junction start
- Start a fill on capitals to determine realms territory
- type of stretch often make waterfalls or rapids
- canyon / volcano / reef
- Make rain dynamic using noise offset and season
temp.get(point, season)