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my dx12 playground

C++ 584 82 Updated Feb 1, 2023

Ocean Renderer based on fast Fourier transform.

C# 1 1 Updated Apr 2, 2023

🔆 Programmatically get & set the keyboard & display backlight brightness on Macs. Flash your keyboard to the music! (only works on <2015 Macs)

C 223 12 Updated Feb 2, 2024

A simple Animation Component that leverages PlayableGraphs

C# 620 126 Updated Jun 2, 2020

A Multithreaded Skeleton Ray Tracer designed to help you get started with start ray tracing, with fast rendering speed! This has been adapted around Sverre Kvaale's original wxWidgets Skeleton to e…

C++ 45 13 Updated May 24, 2018
JavaScript 21 11 Updated Apr 21, 2013

A crowd simumlation featuring GPU Skinning

C++ 7 2 Updated Feb 6, 2019

Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.

C# 641 78 Updated Dec 30, 2024

Voxel-based Global Illumination using Unity Scriptable Render Pipeline

C# 816 67 Updated Sep 20, 2022

This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.

GLSL 1,124 236 Updated Nov 17, 2025

Volumetric Lights for Unity

C# 2,102 306 Updated Aug 25, 2018

A volumetric fog implementation in Unity.

C# 297 41 Updated Jun 19, 2020

Repo for counting stars and contributing. Press F to pay respect to glorious developers.

275,087 21,001 Updated Aug 22, 2025

some shaders for unity,such as Post processing,brdf,rendering and so on

GLSL 343 174 Updated Aug 7, 2015

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

C++ 16,469 2,026 Updated Dec 27, 2025

Real-time global illumination

C++ 114 17 Updated Jan 9, 2016

非常简单的GPU蒙皮动画实现,支持GPU-Instancing

C# 41 17 Updated May 3, 2018

离线PotentiallyVisibleSet,用于解决 Unity OcclusionCulling 处理超大地图无法动态加载以及CPU和内存占用较高的问题

C# 199 41 Updated Dec 6, 2018

Volume rendering by object space raymarching for Unity

C# 419 70 Updated Nov 26, 2018

An example showing how to inverse-project depth samples into the view/world space in Unity.

ShaderLab 462 62 Updated Nov 13, 2019

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …

C# 1,747 301 Updated Dec 28, 2024

Convert ShaderToy to Unity HLSL/CG

GLSL 1,483 202 Updated Feb 7, 2021

Information about signing up for a free Epic Games account, and getting access to UnrealEngine source code.

3,549 2,767 Updated Jun 11, 2024

Point Based Global Illumination

C++ 197 17 Updated Mar 25, 2016

⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

9,803 1,749 Updated Oct 16, 2021

Mesh voxelization for Unity.

C# 1,503 156 Updated Jan 6, 2019

Learn CG.

C++ 18 1 Updated Apr 21, 2019

A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce G…

C++ 648 68 Updated Jan 31, 2025

GPU-based real-time global illumination renderer based on voxel cone tracing

C 65 7 Updated Mar 3, 2017

A mixed reality testing environment for real-time global illumination algorithms

C++ 243 29 Updated Jun 28, 2017
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