Stars
🔆 Programmatically get & set the keyboard & display backlight brightness on Macs. Flash your keyboard to the music! (only works on <2015 Macs)
A simple Animation Component that leverages PlayableGraphs
A Multithreaded Skeleton Ray Tracer designed to help you get started with start ray tracing, with fast rendering speed! This has been adapted around Sverre Kvaale's original wxWidgets Skeleton to e…
Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
A volumetric fog implementation in Unity.
Repo for counting stars and contributing. Press F to pay respect to glorious developers.
some shaders for unity,such as Post processing,brdf,rendering and so on
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
离线PotentiallyVisibleSet,用于解决 Unity OcclusionCulling 处理超大地图无法动态加载以及CPU和内存占用较高的问题
Volume rendering by object space raymarching for Unity
An example showing how to inverse-project depth samples into the view/world space in Unity.
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …
Information about signing up for a free Epic Games account, and getting access to UnrealEngine source code.
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce G…
GPU-based real-time global illumination renderer based on voxel cone tracing
A mixed reality testing environment for real-time global illumination algorithms