A Cross-Platform Network Framework For Unity That Utilizes Multithreading
To make a framework that can be intergrated with projects easily and work on multiple platforms out of the box
- Performs Handshake
- Custom Send Packet Rate Per Object
- Object Ownership
- Object Transform Synchronization
- Object Rigidbody Synchronization
- Custom Lerping Object Transform Synchronization
- Object Transform Midgame Catchup
- Sending Custom Commands To All Players
- Sending Custom Commands To A Specific Target
- Timeout Handling