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Import OBJ as bhkNiTriStripsShape
Older Bethesda NIF versions (Oblivion, FO3) can use bhkNiTriStripsShape as a Havok shape which is relatively easy to import to from a file.
[GL] Fix skinned NiMesh rendering from 11f2980
POSITION_BP semantic was being ignored for the check that the mesh had vertices. This was causing skinned meshes using POSITION_BP to no longer render.