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Tags: hexabits/nifskope

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v2.0.dev9

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Update README_GLTF.md

v2.0.dev8

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Import OBJ as bhkNiTriStripsShape

Older Bethesda NIF versions (Oblivion, FO3) can use bhkNiTriStripsShape as a Havok shape which is relatively easy to import to from a file.

v2.0.dev7

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[GL] Fix skinned NiMesh rendering from 11f2980

POSITION_BP semantic was being ignored for the check that the mesh had vertices.  This was causing skinned meshes using POSITION_BP to no longer render.

v2.0.dev6

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Version bump

v2.0.dev5

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VERSION bump

v2.0.dev4

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[FO4] Undo bitangent flip for now

v2.0.dev3

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VERSION bump

v2.0.dev2

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[Shaders] SLSF2_Weapon_Blood support

v2.0.dev1

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[Fix] Build error in GCC, accidentally copied `static` into params

v1.2.0.a0.pre1

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Merge remote-tracking branch 'origin/feature/bsmultibound' into bleed…

…ing-edge