A first person perspective, gravity-driven game.
You may use any portion of this project for your own use, without the need for credit.
This is a non-profit, educational code-base that started as an assignment for an introductory Game Programming class at the University of North Texas, CSCE 3600.
This game is written purely with DirectX12, without any game engine related library or Boost.
- Clone or download the project from
masteror any preferred version. - Clone or download DirectXTK12.
- Build
DirectXTK_Desktop_2017_Win10.sln. - Set a user variable for
DIRECTXTK12_DIRwith the value set as the directory path: - Open Dodge.sln using VS 15/17.
- Clean, build, and debug the solution.
- Break whatever you want.
- Repeat step 4 until your cookies are done baking.