Stars
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Ghidra extension for decompiling code from a Unity IL2CPP game to C#.
Ghidra is a software reverse engineering (SRE) framework
Unity AssetBundleManifest Replacer
ImageMagick is a free, open-source software suite for creating, editing, converting, and displaying images. It supports 200+ formats and offers powerful command-line tools and APIs for automation, …
A work-in-progress repository containing templating and reading scripts and file examples of different filetypes used within Gameloft games.
基于CocosCreater引擎编辑器的全新滚动组件和虚拟列表,这是针对2.4.x引擎版本的仓库,3.8.x在另一个仓库
基于CocosCreater引擎编辑器的全新滚动组件和虚拟列表,目前仅支持3.8.x版本,其它版本待更新
fairygui资源逆向还原工具。本工程仅作学习研究使用,本意用于工程项目不幸破损,通过发布出来的资源文件进行紧急还原,请勿用于资源破解侵权等行为,否则后果自负!!
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
dnSpyEx / dnSpy
Forked from dnSpy/dnSpyUnofficial revival of the well known .NET debugger and assembly editor, dnSpy
Asset Bundle Extractor. No longer supported. Consider using https://github.com/nesrak1/UABEA
WeChat MiniProgram adapted version of Three.js
Port of JoltPhysics to JavaScript using emscripten
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
GUI Application to work with engine assets, asset bundles, and serialized files